36 lines
873 B
Go
36 lines
873 B
Go
package effect
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import (
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"blazing/logic/service/fight/info"
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"blazing/logic/service/fight/input"
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"blazing/logic/service/fight/node"
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"github.com/alpacahq/alpacadecimal"
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)
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// Effect 140: 随机降低对手1/{0}至1/{1}的当前体力值
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type Effect140 struct {
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node.EffectNode
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}
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func (e *Effect140) Skill_Use() bool {
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maxHp := e.Ctx().Opp.CurrentPet.GetMaxHP()
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// 随机降低1/n 到 1/m 的体力
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minRatio := alpacadecimal.NewFromFloat(1.0).Div(e.Args()[0]) // 1/n
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maxRatio := alpacadecimal.NewFromFloat(1.0).Div(e.Args()[1]) // 1/m
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randDamage := minRatio.Add(maxRatio.Sub(minRatio).Div(alpacadecimal.NewFromInt(2)))
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damageZone := &info.DamageZone{
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Type: info.DamageType.Percent,
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Damage: maxHp.Mul(randDamage),
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}
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e.Ctx().Opp.Damage(e.Ctx().Our, damageZone)
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return true
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}
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func init() {
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input.InitEffect(input.EffectType.Skill, 140, &Effect140{})
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}
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