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bl/logic/service/fight/effect/effect_130.go
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feat: 实现战斗效果逻辑和接口重构
2026-03-28 21:57:22 +08:00

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package effect
import (
"blazing/logic/service/fight/info"
"blazing/logic/service/fight/input"
"blazing/logic/service/fight/node"
"github.com/alpacahq/alpacadecimal"
)
// Effect 130: 对方为{0}则附加{1}点伤害
type Effect130 struct {
node.EffectNode // 仅继承基础效果节点,不嵌入条件函数
}
// -----------------------------------------------------------
// 核心共性逻辑:命中且满足条件时,附加固定伤害
// -----------------------------------------------------------
func (e *Effect130) Skill_Use() bool {
// 1. 命中判定失败,不触发
if e.Ctx().Opp.CurrentPet.Info.Gender != int(e.Args()[0].IntPart()) {
return true
}
// 4. 附加固定伤害从SideEffectArgs[0]获取伤害值)
damageValue := alpacadecimal.NewFromInt(int64(e.SideEffectArgs[1]))
e.Ctx().Opp.Damage(e.Ctx().Our, &info.DamageZone{
Type: info.DamageType.Fixed,
Damage: damageValue,
})
return true
}
func init() {
input.InitEffect(input.EffectType.Skill, 130, &Effect130{})
}