162 lines
4.0 KiB
Go
162 lines
4.0 KiB
Go
package effect
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import (
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"blazing/logic/service/fight/action"
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"blazing/logic/service/fight/info"
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"blazing/logic/service/fight/input"
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"blazing/logic/service/fight/node"
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"github.com/alpacahq/alpacadecimal"
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)
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// Effect 1670: {0}%令对手{1},对手为自身天敌时概率提升{2}%,未触发则消除对手回合类效果
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type Effect1670 struct {
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node.EffectNode
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}
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func (e *Effect1670) Skill_Use() bool {
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if len(e.Args()) < 3 {
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return true
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}
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chance := int(e.Args()[0].IntPart())
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if e.ISNaturalEnemy() {
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chance += int(e.Args()[2].IntPart())
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if chance > 100 {
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chance = 100
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}
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}
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success, _, _ := e.Input.Player.Roll(chance, 100)
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if success {
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statusEffect := e.Ctx().Our.InitEffect(input.EffectType.Status, int(e.Args()[1].IntPart()))
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if statusEffect != nil {
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e.Ctx().Opp.AddEffect(e.Ctx().Our, statusEffect)
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return true
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}
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}
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e.Ctx().Opp.CancelTurn(e.Ctx().Our)
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return true
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}
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// Effect 1671: 造成的攻击伤害不低于{0},若对手处于能力提升状态则造成的攻击伤害不低于{1}
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type Effect1671 struct {
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node.EffectNode
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}
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func (e *Effect1671) DamageFloor(zone *info.DamageZone) bool {
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if zone == nil || zone.Type != info.DamageType.Red {
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return true
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}
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if e.Ctx().SkillEntity == nil || e.Ctx().SkillEntity.Category() == info.Category.STATUS || e.Ctx().SkillEntity.AttackTime == 0 {
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return true
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}
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if len(e.Args()) < 2 {
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return true
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}
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threshold := e.Args()[0]
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if e.Ctx().Opp.HasPropADD() {
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threshold = e.Args()[1]
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}
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if zone.Damage.Cmp(threshold) < 0 {
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zone.Damage = threshold
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}
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return true
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}
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// Effect 1672: 出手时若自身未满体力则吸取对手{0}点体力
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type Effect1672 struct {
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node.EffectNode
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}
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func (e *Effect1672) OnSkill() bool {
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if len(e.Args()) == 0 || e.Args()[0].Cmp(alpacadecimal.Zero) <= 0 {
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return true
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}
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if e.Ctx().Our.CurrentPet.GetHP().Cmp(e.Ctx().Our.CurrentPet.GetMaxHP()) >= 0 {
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return true
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}
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drain := e.Args()[0]
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e.Ctx().Opp.Damage(e.Ctx().Our, &info.DamageZone{
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Type: info.DamageType.Fixed,
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Damage: drain,
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})
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e.Ctx().Our.Heal(e.Ctx().Our, &action.SelectSkillAction{}, drain)
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return true
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}
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// Effect 1673: 命中后{0}%的概率秒杀对手,未触发则造成的伤害不少于{1}
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type Effect1673 struct {
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node.EffectNode
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}
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func (e *Effect1673) DamageFloor(zone *info.DamageZone) bool {
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if zone == nil || zone.Type != info.DamageType.Red {
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return true
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}
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if e.Ctx().SkillEntity == nil || e.Ctx().SkillEntity.Category() == info.Category.STATUS || e.Ctx().SkillEntity.AttackTime == 0 {
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return true
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}
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if len(e.Args()) < 2 {
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return true
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}
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success, _, _ := e.Input.Player.Roll(int(e.Args()[0].IntPart()), 100)
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if success {
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zone.Damage = e.Ctx().Opp.CurrentPet.GetMaxHP()
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return true
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}
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if zone.Damage.Cmp(e.Args()[1]) < 0 {
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zone.Damage = e.Args()[1]
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}
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return true
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}
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// Effect 1674: {0}回合内每回合使用技能吸取对手最大体力的1/{1},若对手未受到百分比伤害则额外附加{2}点真实伤害
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type Effect1674 struct {
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RoundEffectArg0Base
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}
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func (e *Effect1674) OnSkill() bool {
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if len(e.Args()) < 3 || e.Args()[1].Cmp(alpacadecimal.Zero) <= 0 {
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return true
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}
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damage := e.Ctx().Opp.CurrentPet.GetMaxHP().Div(e.Args()[1])
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if damage.Cmp(alpacadecimal.Zero) > 0 {
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beforeHP := e.Ctx().Opp.CurrentPet.Info.Hp
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e.Ctx().Our.Heal(e.Ctx().Our, &action.SelectSkillAction{}, damage)
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e.Ctx().Opp.Damage(e.Ctx().Our, &info.DamageZone{
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Type: info.DamageType.Percent,
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Damage: damage,
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})
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if e.Ctx().Opp.CurrentPet.Info.Hp < beforeHP {
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return true
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}
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}
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if e.Args()[2].Cmp(alpacadecimal.Zero) <= 0 {
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return true
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}
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e.Ctx().Opp.Damage(e.Ctx().Our, &info.DamageZone{
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Type: info.DamageType.True,
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Damage: e.Args()[2],
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})
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return true
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}
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func init() {
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input.InitEffect(input.EffectType.Skill, 1670, &Effect1670{})
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input.InitEffect(input.EffectType.Skill, 1671, &Effect1671{})
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input.InitEffect(input.EffectType.Skill, 1672, &Effect1672{})
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input.InitEffect(input.EffectType.Skill, 1673, &Effect1673{})
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input.InitEffect(input.EffectType.Skill, 1674, &Effect1674{})
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}
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