380 lines
10 KiB
Go
380 lines
10 KiB
Go
package effect
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import (
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"blazing/logic/service/fight/action"
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"blazing/logic/service/fight/info"
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"blazing/logic/service/fight/input"
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"github.com/alpacahq/alpacadecimal"
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"github.com/gogf/gf/v2/util/grand"
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)
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type BossJsonEid0 struct {
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NewSel0
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}
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func (e *BossJsonEid0) ownerActive() bool {
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return e.IsOwner()
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}
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func bossJsonIntArg(args []alpacadecimal.Decimal, idx int, def int) int {
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if idx >= 0 && idx < len(args) {
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return int(args[idx].IntPart())
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}
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return def
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}
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func bossJsonFirstPositiveArg(args []alpacadecimal.Decimal, def int) int {
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for _, arg := range args {
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if arg.IntPart() > 0 {
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return int(arg.IntPart())
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}
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}
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return def
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}
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func bossJsonIsAttackSkill(skill *info.SkillEntity) bool {
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return skill != nil && skill.Category() != info.Category.STATUS
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}
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func bossJsonBoostAll(target, source *input.Input, delta int8) {
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for i := 0; i < 6; i++ {
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target.SetProp(source, int8(i), delta)
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}
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}
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func bossJsonSetAll(target *input.Input, value int8) {
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for i := 0; i < 6; i++ {
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target.AttackValue.Prop[i] = value
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}
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}
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func bossJsonClearPositive(target *input.Input) bool {
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changed := false
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for i := 0; i < 6; i++ {
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if target.AttackValue.Prop[i] > 0 {
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target.AttackValue.Prop[i] = 0
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changed = true
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}
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}
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return changed
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}
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func bossJsonHasPositive(target *input.Input) bool {
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for i := 0; i < 6; i++ {
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if target.AttackValue.Prop[i] > 0 {
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return true
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}
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}
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return false
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}
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func bossJsonAnyTurnEffect(target *input.Input) bool {
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for _, effect := range target.Effects {
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if effect.Alive() && effect.Duration() > 0 {
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return true
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}
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}
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return false
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}
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// 1261/2346: 神话
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// 免疫异常状态和能力下降状态,所有技能必中且PP值无限
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type BossJsonEidMyth struct{ BossJsonEid0 }
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func (e *BossJsonEidMyth) PropBefer(in *input.Input, prop int8, level int8) bool {
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if !e.ownerActive() || in == e.Ctx().Our {
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return true
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}
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return level >= 0
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}
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func (e *BossJsonEidMyth) EFFect_Befer(in *input.Input, effEffect input.Effect) bool {
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if !e.ownerActive() || in != e.Ctx().Opp {
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return true
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}
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return !input.IS_Stat(effEffect)
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}
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func (e *BossJsonEidMyth) ActionStart(a, b *action.SelectSkillAction) bool {
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if !e.ownerActive() || e.Ctx().SkillEntity == nil {
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return true
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}
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e.Ctx().SkillEntity.XML.MustHit = 1
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return true
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}
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func (e *BossJsonEidMyth) HookPP(count *int) bool {
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if !e.ownerActive() {
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return true
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}
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*count = 0
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return true
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}
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// 600: 所有技能必定先手
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type BossJsonEid600 struct{ BossJsonEid0 }
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func (e *BossJsonEid600) ComparePre(fattack, sattack *action.SelectSkillAction) bool {
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if !e.ownerActive() {
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return true
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}
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userID := e.Ctx().Our.Player.GetInfo().UserID
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if fattack != nil && fattack.PlayerID == userID && fattack.SkillEntity != nil {
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fattack.SkillEntity.XML.Priority += 1000
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}
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if sattack != nil && sattack.PlayerID == userID && sattack.SkillEntity != nil {
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sattack.SkillEntity.XML.Priority += 1000
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}
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return true
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}
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// 390: 自身使用技能后全属性+1
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type BossJsonEid390 struct{ BossJsonEid0 }
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func (e *BossJsonEid390) Action_end() bool {
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if !e.ownerActive() || e.Ctx().SkillEntity == nil {
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return true
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}
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bossJsonBoostAll(e.Ctx().Our, e.Ctx().Our, int8(bossJsonFirstPositiveArg(e.Args(), 1)))
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return true
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}
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// 792: 格挡物攻/特攻
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type BossJsonEid792 struct{ BossJsonEid0 }
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func (e *BossJsonEid792) DamageLockEx(zone *info.DamageZone) bool {
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if !e.ownerActive() || zone.Type != info.DamageType.Red || e.Ctx().SkillEntity == nil {
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return true
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}
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mode := bossJsonIntArg(e.Args(), 0, 0)
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if mode == 1 && e.Ctx().SkillEntity.Category() == info.Category.PHYSICAL {
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zone.Damage = alpacadecimal.Zero
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}
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if mode == 2 && e.Ctx().SkillEntity.Category() == info.Category.SPECIAL {
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zone.Damage = alpacadecimal.Zero
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}
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return true
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}
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// 219: 抵挡未打出致命一击的攻击
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type BossJsonEid219 struct{ BossJsonEid0 }
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func (e *BossJsonEid219) DamageLockEx(zone *info.DamageZone) bool {
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if !e.ownerActive() || zone.Type != info.DamageType.Red || e.Ctx().SkillEntity == nil {
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return true
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}
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if e.Ctx().SkillEntity.Crit == 0 {
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zone.Damage = alpacadecimal.Zero
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}
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return true
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}
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// 208: 抵挡非先制攻击
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type BossJsonEid208 struct{ BossJsonEid0 }
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func (e *BossJsonEid208) DamageLockEx(zone *info.DamageZone) bool {
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if !e.ownerActive() || zone.Type != info.DamageType.Red || e.Ctx().SkillEntity == nil {
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return true
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}
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if e.Ctx().SkillEntity.XML.Priority <= 0 {
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zone.Damage = alpacadecimal.Zero
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}
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return true
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}
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// 1216: 免疫固定伤害、百分比伤害
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type BossJsonEid1216 struct{ BossJsonEid0 }
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func (e *BossJsonEid1216) DamageLockEx(zone *info.DamageZone) bool {
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if !e.ownerActive() {
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return true
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}
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if zone.Type == info.DamageType.Fixed || zone.Type == info.DamageType.Percent {
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zone.Damage = alpacadecimal.Zero
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}
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return true
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}
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// 805: 死亡后概率满血复活
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type BossJsonEid805 struct {
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BossJsonEid0
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used bool
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}
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func (e *BossJsonEid805) revive() bool {
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if !e.ownerActive() || e.used || e.Ctx().Our.CurrentPet.Info.Hp != 0 {
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return true
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}
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e.used = true
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if !grand.Meet(bossJsonFirstPositiveArg(e.Args(), 0), 100) {
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return true
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}
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e.Ctx().Our.CurrentPet.Info.Hp = e.Ctx().Our.CurrentPet.Info.MaxHp
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e.Ctx().Our.HealPP(-1)
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return true
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}
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func (e *BossJsonEid805) Action_end() bool { return e.revive() }
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func (e *BossJsonEid805) Action_end_ex() bool { return e.revive() }
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// 1215: 攻击技能概率造成倍数伤害
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type BossJsonEid1215 struct{ BossJsonEid0 }
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func (e *BossJsonEid1215) Damage_Mul(zone *info.DamageZone) bool {
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if !e.ownerActive() || zone.Type != info.DamageType.Red || !bossJsonIsAttackSkill(e.Ctx().SkillEntity) {
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return true
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}
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chance := bossJsonIntArg(e.Args(), 0, 0)
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multiple := bossJsonIntArg(e.Args(), 1, 1)
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if chance > 0 && multiple > 1 && grand.Meet(chance, 100) {
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zone.Damage = zone.Damage.Mul(alpacadecimal.NewFromInt(int64(multiple)))
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}
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return true
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}
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// 280: 闪避率提升n%
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type BossJsonEid280 struct{ BossJsonEid0 }
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func (e *BossJsonEid280) SkillHit_ex() bool {
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if !e.ownerActive() || e.Ctx().SkillEntity == nil {
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return true
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}
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if e.Ctx().SkillEntity.AttackTime == 2 {
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return true
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}
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hit, _, _ := e.Input.Player.Roll(bossJsonFirstPositiveArg(e.Args(), 0), 100)
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if hit {
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e.Ctx().SkillEntity.SetMiss()
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}
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return true
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}
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// 377: 与对手精灵互换属性
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type BossJsonEid377 struct {
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BossJsonEid0
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used bool
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}
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func (e *BossJsonEid377) Fight_Start() bool {
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if !e.ownerActive() || e.used || e.Ctx().Our.CurrentPet == nil || e.Ctx().Opp.CurrentPet == nil {
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return true
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}
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e.used = true
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e.Ctx().Our.CurrentPet.Type, e.Ctx().Opp.CurrentPet.Type = e.Ctx().Opp.CurrentPet.Type, e.Ctx().Our.CurrentPet.Type
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return true
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}
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// 121: 概率令对手属性技能失效
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type BossJsonEid121 struct{ BossJsonEid0 }
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func (e *BossJsonEid121) SkillHit_ex() bool {
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if !e.ownerActive() || e.Ctx().SkillEntity == nil || e.Ctx().SkillEntity.Category() != info.Category.STATUS {
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return true
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}
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hit, _, _ := e.Input.Player.Roll(bossJsonFirstPositiveArg(e.Args(), 0), 100)
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if hit {
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e.Ctx().SkillEntity.SetMiss()
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}
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return true
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}
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// 735: 每回合吸取固定体力
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type BossJsonEid735 struct{ BossJsonEid0 }
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func (e *BossJsonEid735) TurnStart(fattack, sattack *action.SelectSkillAction) {
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if !e.ownerActive() {
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return
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}
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value := alpacadecimal.NewFromInt(int64(bossJsonFirstPositiveArg(e.Args(), 0)))
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e.Ctx().Opp.Damage(e.Ctx().Our, &info.DamageZone{Type: info.DamageType.Fixed, Damage: value})
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e.Ctx().Our.Heal(e.Ctx().Our, nil, value)
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}
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// 261: 每回合按最大体力比例恢复
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type BossJsonEid261 struct{ BossJsonEid0 }
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func (e *BossJsonEid261) TurnStart(fattack, sattack *action.SelectSkillAction) {
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if !e.ownerActive() {
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return
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}
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num := bossJsonIntArg(e.Args(), 0, 0)
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den := bossJsonIntArg(e.Args(), 1, 1)
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if num <= 0 || den <= 0 {
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return
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}
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heal := e.Ctx().Our.CurrentPet.GetMaxHP().Mul(alpacadecimal.NewFromInt(int64(num))).Div(alpacadecimal.NewFromInt(int64(den)))
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e.Ctx().Our.Heal(e.Ctx().Our, nil, heal)
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}
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// 209: 每n回合恢复固定体力
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type BossJsonEid209 struct {
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BossJsonEid0
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turns int
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}
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func (e *BossJsonEid209) TurnEnd() {
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if !e.ownerActive() {
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return
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}
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e.turns++
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interval := bossJsonIntArg(e.Args(), 0, 0)
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value := bossJsonIntArg(e.Args(), 1, 0)
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if interval > 0 && value > 0 && e.turns%interval == 0 {
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e.Ctx().Our.Heal(e.Ctx().Our, nil, alpacadecimal.NewFromInt(int64(value)))
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}
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}
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// 342: 免疫低于/高于阈值的伤害
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type BossJsonEid342 struct{ BossJsonEid0 }
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func (e *BossJsonEid342) DamageLockEx(zone *info.DamageZone) bool {
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if !e.ownerActive() {
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return true
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}
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mode := bossJsonIntArg(e.Args(), 0, 0)
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limit := bossJsonIntArg(e.Args(), 1, 0)
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dmg := int(zone.Damage.IntPart())
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if mode == 1 && dmg < limit {
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zone.Damage = alpacadecimal.Zero
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}
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if mode == 2 && dmg > limit {
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zone.Damage = alpacadecimal.Zero
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}
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return true
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}
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// 1233: 免疫并反弹致命一击伤害
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type BossJsonEid1233 struct{ BossJsonEid0 }
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func (e *BossJsonEid1233) DamageLockEx(zone *info.DamageZone) bool {
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if !e.ownerActive() || zone.Type != info.DamageType.Red || e.Ctx().SkillEntity == nil || e.Ctx().SkillEntity.Crit == 0 {
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return true
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}
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reflectDamage := zone.Damage
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zone.Damage = alpacadecimal.Zero
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e.Ctx().Opp.Damage(e.Ctx().Our, &info.DamageZone{Type: info.DamageType.Fixed, Damage: reflectDamage})
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return true
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}
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func init() {
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input.InitEffect(input.EffectType.NewSel, 1261, &BossJsonEidMyth{})
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input.InitEffect(input.EffectType.NewSel, 2346, &BossJsonEidMyth{})
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input.InitEffect(input.EffectType.NewSel, 600, &BossJsonEid600{})
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input.InitEffect(input.EffectType.NewSel, 390, &BossJsonEid390{})
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input.InitEffect(input.EffectType.NewSel, 792, &BossJsonEid792{})
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input.InitEffect(input.EffectType.NewSel, 219, &BossJsonEid219{})
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input.InitEffect(input.EffectType.NewSel, 208, &BossJsonEid208{})
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input.InitEffect(input.EffectType.NewSel, 1216, &BossJsonEid1216{})
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input.InitEffect(input.EffectType.NewSel, 805, &BossJsonEid805{})
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input.InitEffect(input.EffectType.NewSel, 1215, &BossJsonEid1215{})
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input.InitEffect(input.EffectType.NewSel, 280, &BossJsonEid280{})
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input.InitEffect(input.EffectType.NewSel, 377, &BossJsonEid377{})
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input.InitEffect(input.EffectType.NewSel, 121, &BossJsonEid121{})
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input.InitEffect(input.EffectType.NewSel, 735, &BossJsonEid735{})
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input.InitEffect(input.EffectType.NewSel, 261, &BossJsonEid261{})
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input.InitEffect(input.EffectType.NewSel, 209, &BossJsonEid209{})
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input.InitEffect(input.EffectType.NewSel, 342, &BossJsonEid342{})
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input.InitEffect(input.EffectType.NewSel, 1233, &BossJsonEid1233{})
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}
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