refactor(fight): 修正战斗回调函数参数类型 - 修正所有战斗相关控制器中的回调函数参数类型 - 将 func(*info.FightOverInfo) 改为 func(info.FightOverInfo) - 保持代码逻辑不变,仅修复类型声明 feat(pet): 实现精灵图鉴功能 - 添加精灵捕捉和击杀数量统计功能 - 实现 GetPetBargeList 接口返回图鉴列表 - 在战斗胜利后自动更新图鉴状态 refactor(fight): 优化战斗循环逻辑 - 重构
47 lines
858 B
Go
47 lines
858 B
Go
package service
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import (
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"blazing/cool"
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"github.com/gogf/gf/v2/database/gdb"
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)
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type BaseService struct {
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userid uint32
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*cool.Service
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}
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type UserService struct {
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Talk *TalkService //挖矿
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Task *TaskService //任务
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Info *InfoService //信息
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Pet *PetService //精灵
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Item *ItemService //物品
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Done *DoneService //完成
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Room *RoomService
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Barge *BargeService
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}
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func NewUserService(id uint32) *UserService {
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return &UserService{
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Task: NewTaskService(id),
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Info: NewInfoService(id),
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Pet: NewPetService(id),
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Item: NewItemService(id),
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Talk: NewTalkService(id),
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Done: NewDoneService(id),
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Room: NewRoomService(id),
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Barge: NewBargeService(id),
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}
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}
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func (s *BaseService) GModel(m cool.IModel) *gdb.Model {
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if s.userid != 0 {
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return cool.DBM(m).Where("player_id", s.userid)
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} else {
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return cool.DBM(m)
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}
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}
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