Files
bl/modules/blazing/service/user.go
昔念 e341623fc0 ```
refactor(fight): 修正战斗回调函数参数类型

- 修正所有战斗相关控制器中的回调函数参数类型
- 将 func(*info.FightOverInfo) 改为 func(info.FightOverInfo)
- 保持代码逻辑不变,仅修复类型声明

feat(pet): 实现精灵图鉴功能

- 添加精灵捕捉和击杀数量统计功能
- 实现 GetPetBargeList 接口返回图鉴列表
- 在战斗胜利后自动更新图鉴状态

refactor(fight): 优化战斗循环逻辑

- 重构
2026-01-03 02:18:31 +08:00

47 lines
858 B
Go

package service
import (
"blazing/cool"
"github.com/gogf/gf/v2/database/gdb"
)
type BaseService struct {
userid uint32
*cool.Service
}
type UserService struct {
Talk *TalkService //挖矿
Task *TaskService //任务
Info *InfoService //信息
Pet *PetService //精灵
Item *ItemService //物品
Done *DoneService //完成
Room *RoomService
Barge *BargeService
}
func NewUserService(id uint32) *UserService {
return &UserService{
Task: NewTaskService(id),
Info: NewInfoService(id),
Pet: NewPetService(id),
Item: NewItemService(id),
Talk: NewTalkService(id),
Done: NewDoneService(id),
Room: NewRoomService(id),
Barge: NewBargeService(id),
}
}
func (s *BaseService) GModel(m cool.IModel) *gdb.Model {
if s.userid != 0 {
return cool.DBM(m).Where("player_id", s.userid)
} else {
return cool.DBM(m)
}
}