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6920fb99ef5f0b4e1ad3da672ab880e0d4bdee65
bl
/
logic
/
service
/
fight
History
昔念
6920fb99ef
fix(fightc): 修复技能攻击中效果命中的判断逻辑
...
将技能攻击中效果命中的判断逻辑从 a.AttackTime != 0 修改为 attacker.AttackValue.AttackTime != 0,以确保效果命中判断的准确性。
2025-11-14 07:22:16 +08:00
..
action
fix(fight): 修复空变更提交问题
2025-11-11 11:45:09 +00:00
boss
fix(fight): 战斗修改
2025-11-11 05:54:24 +00:00
effect
```
2025-11-14 06:27:10 +08:00
info
feat(fight): 调整效果叠加逻辑与精灵属性处理
2025-11-14 06:14:49 +08:00
input
feat(fight): 调整效果叠加逻辑与精灵属性处理
2025-11-14 06:14:49 +08:00
md
refactor: 删除战斗模块冗余代码,增加克洛斯地心入口
2025-08-24 20:35:08 +08:00
node
feat(fight): 调整效果叠加逻辑与精灵属性处理
2025-11-14 06:14:49 +08:00
action.go
feat(fight): 优化精灵切换逻辑与技能效果处理
2025-11-13 23:06:55 +08:00
cmd.go
```
2025-11-08 01:30:53 +08:00
fightc.go
fix(fightc): 修复技能攻击中效果命中的判断逻辑
2025-11-14 07:22:16 +08:00
input.go
```
2025-11-13 02:43:00 +08:00
loop.go
```
2025-11-13 21:36:18 +08:00