167 lines
3.9 KiB
Go
167 lines
3.9 KiB
Go
package effect
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import (
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"blazing/logic/service/fight/action"
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"blazing/logic/service/fight/info"
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"blazing/logic/service/fight/input"
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"blazing/logic/service/fight/node"
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"github.com/alpacahq/alpacadecimal"
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)
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// Effect 1021: 对手不处于能力提升状态时造成的伤害提高{0}%
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type Effect1021 struct {
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node.EffectNode
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}
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func (e *Effect1021) SkillHit() bool {
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if e.Ctx().SkillEntity == nil || e.Ctx().SkillEntity.Category() == info.Category.STATUS {
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return true
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}
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if e.Ctx().Opp.HasPropADD() {
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return true
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}
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addSkillPowerPercent(e.Ctx().SkillEntity, e.Args()[0])
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return true
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}
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// Effect 1022: 吸取对手能力提升状态,吸取成功则吸取对手{0}点体力
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type Effect1022 struct {
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node.EffectNode
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}
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func (e *Effect1022) OnSkill() bool {
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canSteal := false
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for i, v := range e.Ctx().Opp.Prop[:] {
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if v <= 0 {
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continue
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}
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if e.Ctx().Opp.SetProp(e.Ctx().Our, int8(i), 0) {
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canSteal = true
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e.Ctx().Our.SetProp(e.Ctx().Our, int8(i), v)
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}
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}
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if !canSteal {
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return true
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}
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drain := e.Args()[0]
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e.Ctx().Opp.Damage(e.Ctx().Our, &info.DamageZone{
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Type: info.DamageType.Fixed,
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Damage: drain,
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})
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e.Ctx().Our.Heal(e.Ctx().Our, &action.SelectSkillAction{}, drain)
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return true
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}
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// Effect 1023: {0}回合内{1}%闪避对手攻击,若对手MISS则恢复自身最大体力的1/{2}
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type Effect1023 struct {
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RoundEffectArg0Base
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}
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func (e *Effect1023) SkillHit_ex() bool {
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if e.Ctx().SkillEntity == nil || e.Ctx().SkillEntity.Category() == info.Category.STATUS {
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return true
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}
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if e.Ctx().SkillEntity.AttackTime == 2 {
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return true
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}
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success, _, _ := e.Input.Player.Roll(int(e.Args()[1].IntPart()), 100)
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if !success {
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return true
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}
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if !e.Ctx().SkillEntity.SetMiss() {
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return true
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}
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e.Ctx().Our.Heal(
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e.Ctx().Our,
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&action.SelectSkillAction{},
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e.Ctx().Our.CurrentPet.GetMaxHP().Div(e.Args()[2]),
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)
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return true
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}
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// Effect 1024: {0}回合内{1}%的概率免疫对手攻击伤害,未触发则回合结束时附加{2}%伤害量的百分比伤害
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type Effect1024 struct {
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RoundEffectArg0Base
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pendingDamage alpacadecimal.Decimal
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immuneTriggeredRound bool
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}
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func (e *Effect1024) DamageLockEx(zone *info.DamageZone) bool {
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if zone == nil || zone.Type != info.DamageType.Red {
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return true
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}
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if e.Ctx().SkillEntity == nil || e.Ctx().SkillEntity.Category() == info.Category.STATUS {
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return true
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}
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if zone.Damage.Cmp(alpacadecimal.Zero) <= 0 {
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return true
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}
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success, _, _ := e.Input.Player.Roll(int(e.Args()[1].IntPart()), 100)
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if success {
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zone.Damage = alpacadecimal.Zero
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e.immuneTriggeredRound = true
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return true
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}
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e.pendingDamage = e.pendingDamage.Add(zone.Damage)
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return true
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}
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func (e *Effect1024) TurnEnd() {
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if !e.immuneTriggeredRound && e.pendingDamage.Cmp(alpacadecimal.Zero) > 0 {
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damage := e.pendingDamage.Mul(e.Args()[2]).Div(alpacadecimal.NewFromInt(100))
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if damage.Cmp(alpacadecimal.Zero) > 0 {
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e.Ctx().Opp.Damage(e.Ctx().Our, &info.DamageZone{
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Type: info.DamageType.Percent,
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Damage: damage,
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})
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}
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}
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e.pendingDamage = alpacadecimal.Zero
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e.immuneTriggeredRound = false
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e.EffectNode.TurnEnd()
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}
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// Effect 1025: 吸取对手能力提升状态,吸取成功则恢复自身最大体力的1/{0}
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type Effect1025 struct {
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node.EffectNode
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}
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func (e *Effect1025) OnSkill() bool {
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canSteal := false
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for i, v := range e.Ctx().Opp.Prop[:] {
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if v <= 0 {
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continue
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}
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if e.Ctx().Opp.SetProp(e.Ctx().Our, int8(i), 0) {
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canSteal = true
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e.Ctx().Our.SetProp(e.Ctx().Our, int8(i), v)
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}
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}
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if !canSteal {
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return true
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}
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e.Ctx().Our.Heal(
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e.Ctx().Our,
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&action.SelectSkillAction{},
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e.Ctx().Our.CurrentPet.GetMaxHP().Div(e.Args()[0]),
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)
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return true
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}
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func init() {
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input.InitEffect(input.EffectType.Skill, 1021, &Effect1021{})
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input.InitEffect(input.EffectType.Skill, 1022, &Effect1022{})
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input.InitEffect(input.EffectType.Skill, 1023, &Effect1023{})
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input.InitEffect(input.EffectType.Skill, 1024, &Effect1024{})
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input.InitEffect(input.EffectType.Skill, 1025, &Effect1025{})
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}
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