42 lines
829 B
Go
42 lines
829 B
Go
package effect
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import (
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"blazing/logic/service/fight/info"
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"blazing/logic/service/fight/input"
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"blazing/logic/service/fight/node"
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)
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/**
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* 当次攻击击败对方时减少对方下次出战精灵的最大体力1/n
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*/
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type Effect67 struct {
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node.EffectNode
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}
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func init() {
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t := &Effect67{
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EffectNode: node.EffectNode{},
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}
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input.InitEffect(input.EffectType.Skill, 67, t)
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}
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// 重写死亡,如果击败,就出触发死亡事件,判断是目标精灵
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func (this *Effect67) OnDefeat(*input.Input, *info.SkillEntity) bool {
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return true
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}
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// 登场是下一只 减少对方下次出战精灵的最大体力1/n
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func (this *Effect67) OnSwitchIn() bool {
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return true
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}
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// 下场不消除buff
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func (this *Effect67) OnSwitchOut() bool {
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//下场默认清除effect
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panic("not implemented") // TODO: Implement
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}
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