Files
bl/logic/service/fight/effect/effect_67.go
2025-11-11 05:54:24 +00:00

42 lines
829 B
Go

package effect
import (
"blazing/logic/service/fight/info"
"blazing/logic/service/fight/input"
"blazing/logic/service/fight/node"
)
/**
* 当次攻击击败对方时减少对方下次出战精灵的最大体力1/n
*/
type Effect67 struct {
node.EffectNode
}
func init() {
t := &Effect67{
EffectNode: node.EffectNode{},
}
input.InitEffect(input.EffectType.Skill, 67, t)
}
// 重写死亡,如果击败,就出触发死亡事件,判断是目标精灵
func (this *Effect67) OnDefeat(*input.Input, *info.SkillEntity) bool {
return true
}
// 登场是下一只 减少对方下次出战精灵的最大体力1/n
func (this *Effect67) OnSwitchIn() bool {
return true
}
// 下场不消除buff
func (this *Effect67) OnSwitchOut() bool {
//下场默认清除effect
panic("not implemented") // TODO: Implement
}