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bl/logic/service/fight/boss/NewSeIdx_78.go
2026-04-04 04:28:04 +08:00

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package effect
import (
"blazing/logic/service/fight/info"
"blazing/logic/service/fight/input"
)
// 78. 受到特殊攻击伤害时以n%的概率使对方进入异常状态a1: spec_stat_type, a2: n百分比
type NewSel78 struct {
NewSel0
}
func (e *NewSel78) Action_end_ex() bool {
//魂印特性有不在场的情况,绑定时候将精灵和特性绑定
if e.ID().GetCatchTime() != e.Ctx().Our.CurrentPet[0].Info.CatchTime {
return true
}
if e.Ctx().SkillEntity == nil {
return true
}
// 只对手使用特殊攻击时触发
if e.Ctx().SkillEntity.Category() != info.Category.SPECIAL {
return true
}
// 检查概率是否触发
success, _, _ := e.Input.Player.Roll(int(e.Args()[1].IntPart()), 100)
if !success {
return true
}
// 获取状态效果实例并设置参数
statusEffect := e.Ctx().Our.InitEffect(input.EffectType.Status, int(e.Args()[0].IntPart()))
if statusEffect == nil {
return true
}
// 给对手添加状态
e.Ctx().Opp.AddEffect(e.Ctx().Opp, statusEffect)
return true
}
func init() {
input.InitEffect(input.EffectType.NewSel, 78, &NewSel78{})
}