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bl/logic/service/fight/boss/NewSeIdx_73.go
2026-04-04 04:28:04 +08:00

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package effect
import (
"blazing/logic/service/fight/action"
"blazing/logic/service/fight/input"
"github.com/alpacahq/alpacadecimal"
)
// 73. 给对方造成的伤害会恢复自身n%体力;a1: n
type NewSel73 struct {
NewSel0
}
func (e *NewSel73) Skill_Use() bool {
//魂印特性有不在场的情况,绑定时候将精灵和特性绑定
if e.ID().GetCatchTime() != e.Ctx().Our.CurrentPet[0].Info.CatchTime {
return true
}
// 恢复造成伤害的百分比
healAmount := e.Ctx().Opp.SumDamage.Mul(e.Args()[0]).Div(alpacadecimal.NewFromInt(100))
e.Input.Heal(e.Ctx().Our, &action.SelectSkillAction{}, healAmount)
return true
}
func init() {
input.InitEffect(input.EffectType.NewSel, 73, &NewSel73{})
}