31 lines
778 B
Go
31 lines
778 B
Go
package effect
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import (
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"blazing/logic/service/fight/action"
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"blazing/logic/service/fight/input"
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)
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// 72. 受到的伤害低于n时,则在受到伤害后恢复自身n点体力值(a1: n)
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type NewSel72 struct {
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NewSel0
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}
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func (e *NewSel72) Skill_Use() bool {
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//魂印特性有不在场的情况,绑定时候将精灵和特性绑定
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if e.ID().GetCatchTime() != e.Ctx().Our.CurrentPet[0].Info.CatchTime {
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return true
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}
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// 检查受到的伤害是否低于阈值
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if e.Ctx().Our.SumDamage.Cmp(e.Args()[0]) == -1 || e.Ctx().Our.SumDamage.Cmp(e.Args()[0]) == 0 {
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// 恢复指定点数的体力
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e.Ctx().Our.Heal(e.Ctx().Our, &action.SelectSkillAction{}, e.Args()[0])
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}
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return true
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}
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func init() {
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input.InitEffect(input.EffectType.NewSel, 72, &NewSel72{})
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}
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