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bl/logic/service/fight/boss/NewSeIdx_64.go
2026-04-04 04:28:04 +08:00

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package effect
import (
"blazing/logic/service/fight/info"
"blazing/logic/service/fight/input"
"github.com/alpacahq/alpacadecimal"
)
// 64. 受到致命一击的概率降低n/16a1: n
// TODO: 实现受到致命一击的概率降低n/16a1: n的核心逻辑
type NewSel64 struct {
NewSel0
}
func (e *NewSel64) DamageLockEx(t *info.DamageZone) bool {
if e.ID().GetCatchTime() != e.Ctx().Our.CurrentPet[0].Info.CatchTime {
return true
}
// 技能为空时不处理
skill := e.Ctx().SkillEntity
if skill == nil {
return true
}
if t.Type == info.DamageType.Red {
return true
}
if skill.Crit == 0 {
return true
}
success, _, _ := e.Input.Player.Roll(int(e.Args()[0].IntPart()), 16)
if success {
t.Damage = alpacadecimal.Zero
}
return true
}
func init() {
input.InitEffect(input.EffectType.NewSel, 64, &NewSel64{})
}