39 lines
875 B
Go
39 lines
875 B
Go
package effect
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import (
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"blazing/logic/service/fight/info"
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"blazing/logic/service/fight/input"
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"github.com/alpacahq/alpacadecimal"
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)
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// 60. 受到攻击时n%几率使受到的伤害降低m点(a1: n, a2: m)
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// TODO: 实现受到攻击时n%几率使受到的伤害降低m点(a1: n, a2: m)的核心逻辑
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type NewSel60 struct {
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NewSel0
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}
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func (e *NewSel60) DamageSubEx(t *info.DamageZone) bool {
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if e.ID().GetCatchTime() != e.Ctx().Our.CurrentPet[0].Info.CatchTime {
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return true
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}
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if e.Ctx().SkillEntity == nil {
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return true
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}
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if t.Type != info.DamageType.Red {
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return true
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}
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success, _, _ := e.Input.Player.Roll(int(e.Args()[0].IntPart()), 100)
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if !success {
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return true
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}
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t.Damage = alpacadecimal.Max(t.Damage.Sub(e.Args()[1]), alpacadecimal.Zero)
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return true
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}
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func init() {
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input.InitEffect(input.EffectType.NewSel, 60, &NewSel60{})
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}
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