27 lines
578 B
Go
27 lines
578 B
Go
package effect
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import (
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"blazing/logic/service/fight/info"
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"blazing/logic/service/fight/input"
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)
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// 55. 每回合敌我双方造成的伤害为原来的n倍(a1: n)
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type NewSel55 struct {
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NewSel0
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}
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func (e *NewSel55) DamageAdd(t *info.DamageZone) bool {
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//魂印特性有不在场的情况,绑定时候将精灵和特性绑定
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if e.ID().GetCatchTime() != e.Ctx().Our.CurrentPet[0].Info.CatchTime {
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return true
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}
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// 伤害乘以n倍
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t.Damage = t.Damage.Mul(e.Args()[0])
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return true
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}
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func init() {
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input.InitEffect(input.EffectType.NewSel, 55, &NewSel55{})
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}
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