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bl/logic/service/fight/boss/NewSeIdx_53.go
2026-04-04 04:28:04 +08:00

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package effect
import (
"blazing/logic/service/fight/action"
"blazing/logic/service/fight/input"
"github.com/alpacahq/alpacadecimal"
)
// 53. 敌我双方每回合恢复n%HP不超过最大血量a1: n
type NewSel53 struct {
NewSel0
}
func (e *NewSel53) TurnStart(fattack *action.SelectSkillAction, sattack *action.SelectSkillAction) {
//魂印特性有不在场的情况,绑定时候将精灵和特性绑定
if e.ID().GetCatchTime() != e.Ctx().Our.CurrentPet[0].Info.CatchTime {
return
}
// 计算恢复的HP量
maxHP := e.Ctx().Our.CurrentPet[0].GetMaxHP()
healAmount := maxHP.Mul(e.Args()[0]).Div(alpacadecimal.NewFromInt(100))
// 恢复我方HP
e.Ctx().Our.Heal(e.Ctx().Our, nil, healAmount)
// 恢复敌方HP
oppMaxHP := e.Ctx().Opp.CurrentPet[0].GetMaxHP()
oppHealAmount := oppMaxHP.Mul(e.Args()[0]).Div(alpacadecimal.NewFromInt(100))
e.Ctx().Opp.Heal(e.Ctx().Opp, nil, oppHealAmount)
}
func init() {
input.InitEffect(input.EffectType.NewSel, 53, &NewSel53{})
}