39 lines
940 B
Go
39 lines
940 B
Go
package effect
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import (
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"blazing/logic/service/fight/info"
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"blazing/logic/service/fight/input"
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"github.com/alpacahq/alpacadecimal"
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)
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// 407. 对手处于某一异常状态时,n%几率威力翻倍(a1: 异常状态类型, a2: n)
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type NewSel407 struct {
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NewSel0
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}
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func (e *NewSel407) DamageAdd(t *info.DamageZone) bool {
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//魂印特性有不在场的情况,绑定时候将精灵和特性绑定
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if e.ID().GetCatchTime() != e.Ctx().Our.CurrentPet[0].Info.CatchTime {
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return true
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}
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// 检查对手是否处于指定异常状态
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statusType := info.EnumPetStatus(e.Args()[0].IntPart())
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if !e.Ctx().Opp.StatEffect_Exist(statusType) {
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return true
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}
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// n%几率触发
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success, _, _ := e.Input.Player.Roll(int(e.Args()[1].IntPart()), 100)
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if success {
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// 威力翻倍
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t.Damage = t.Damage.Mul(alpacadecimal.NewFromInt(2))
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}
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return true
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}
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func init() {
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input.InitEffect(input.EffectType.NewSel, 407, &NewSel407{})
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}
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