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bl/logic/service/fight/boss/NewSeIdx_404.go
2026-04-04 04:28:04 +08:00

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package effect
import (
"blazing/logic/service/fight/info"
"blazing/logic/service/fight/input"
"github.com/alpacahq/alpacadecimal"
)
// 404. n%几率受到攻击伤害减半a1: n
type NewSel404 struct {
NewSel0
}
func (e *NewSel404) DamageDivEx(t *info.DamageZone) bool {
//魂印特性有不在场的情况,绑定时候将精灵和特性绑定
if e.ID().GetCatchTime() != e.Ctx().Our.CurrentPet[0].Info.CatchTime {
return true
}
// n%几率触发
success, _, _ := e.Input.Player.Roll(int(e.Args()[0].IntPart()), 100)
if success {
// 受到伤害减半
t.Damage = t.Damage.Div(alpacadecimal.NewFromInt(2))
}
return true
}
type NewSel127 struct {
NewSel404
}
func (e *NewSel127) SetArgs(t *input.Input, a ...int) {
e.EffectNode.SetArgs(t, a...)
e.EffectNode.Duration(e.EffectNode.SideEffectArgs[1])
}
func init() {
input.InitEffect(input.EffectType.NewSel, 404, &NewSel404{})
input.InitEffect(input.EffectType.NewSel, 127, &NewSel127{})
}