31 lines
683 B
Go
31 lines
683 B
Go
package effect
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import (
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"blazing/logic/service/fight/info"
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"blazing/logic/service/fight/input"
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)
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// 402. n%几率附加m点固定伤害(a1: n, a2: m)
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type NewSel402 struct {
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NewSel0
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}
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func (e *NewSel402) DamageAdd(t *info.DamageZone) bool {
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//魂印特性有不在场的情况,绑定时候将精灵和特性绑定
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if e.ID().GetCatchTime() != e.Ctx().Our.CurrentPet[0].Info.CatchTime {
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return true
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}
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// n%几率触发
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success, _, _ := e.Input.Player.Roll(int(e.Args()[0].IntPart()), 100)
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if success {
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// 附加m点固定伤害
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t.Damage = t.Damage.Add(e.Args()[1])
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}
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return true
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}
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func init() {
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input.InitEffect(input.EffectType.NewSel, 402, &NewSel402{})
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}
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