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bl/logic/service/fight/boss/NewSeIdx_402.go
2026-04-04 04:28:04 +08:00

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package effect
import (
"blazing/logic/service/fight/info"
"blazing/logic/service/fight/input"
)
// 402. n%几率附加m点固定伤害a1: n, a2: m
type NewSel402 struct {
NewSel0
}
func (e *NewSel402) DamageAdd(t *info.DamageZone) bool {
//魂印特性有不在场的情况,绑定时候将精灵和特性绑定
if e.ID().GetCatchTime() != e.Ctx().Our.CurrentPet[0].Info.CatchTime {
return true
}
// n%几率触发
success, _, _ := e.Input.Player.Roll(int(e.Args()[0].IntPart()), 100)
if success {
// 附加m点固定伤害
t.Damage = t.Damage.Add(e.Args()[1])
}
return true
}
func init() {
input.InitEffect(input.EffectType.NewSel, 402, &NewSel402{})
}