Files
bl/logic/service/fight/boss/NewSeIdx_4.go
2026-04-04 04:28:04 +08:00

35 lines
804 B
Go

package effect
import (
"blazing/logic/service/fight/action"
"blazing/logic/service/fight/input"
)
// 4. 受到与自身相同系属的攻击会恢复自身相应体力
// TODO: 实现受到与自身相同系属的攻击会恢复自身相应体力的核心逻辑
type NewSel4 struct {
NewSel0
}
func (e *NewSel4) Skill_Use_ex() bool {
//魂印特性有不在场的情况,绑定时候将精灵和特性绑定
if e.ID().GetCatchTime() != e.Ctx().Our.CurrentPet[0].Info.CatchTime {
return true
}
if e.Ctx().SkillEntity == nil {
return true
}
if e.Ctx().SkillEntity.XML.Type == e.Ctx().Our.CurrentPet[0].Type {
e.Ctx().Our.Heal(e.Ctx().Our, &action.SelectSkillAction{}, e.Ctx().Opp.SumDamage)
}
return true
}
func init() {
input.InitEffect(input.EffectType.NewSel, 4, &NewSel4{})
}