49 lines
933 B
Go
49 lines
933 B
Go
package effect
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import (
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"blazing/logic/service/fight/info"
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"blazing/logic/service/fight/input"
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)
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// 39. 偶数伤害(dmg) 提升到 n * dmg;(a1: n)
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// TODO: 实现偶数伤害(dmg) 提升到 n * dmg;(a1: n)的核心逻辑
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type NewSel39 struct {
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NewSel0
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can bool
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}
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func (e *NewSel39) Damage_Mul(t *info.DamageZone) bool {
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if e.ID().GetCatchTime() != e.Ctx().Our.CurrentPet[0].Info.CatchTime {
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return true
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}
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if !e.can {
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return true
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}
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t.Damage = t.Damage.Mul(e.Args()[0])
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return true
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}
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func (e *NewSel39) Skill_Use_ex() bool {
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//fmt.Println("NewSel39", t.Damage.IntPart())
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if e.ID().GetCatchTime() != e.Ctx().Our.CurrentPet[0].Info.CatchTime {
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return true
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}
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if e.Ctx().Opp.SumDamage.IntPart() == 0 {
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e.can = false
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}
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if e.Ctx().Opp.SumDamage.IntPart()%2 == 0 {
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e.can = true
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} else {
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e.can = false
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}
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return true
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}
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func init() {
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input.InitEffect(input.EffectType.NewSel, 39, &NewSel39{})
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}
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