Files
bl/logic/service/fight/boss/NewSeIdx_36.go
2026-04-04 04:28:04 +08:00

56 lines
1.2 KiB
Go
Raw Blame History

This file contains ambiguous Unicode characters

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

package effect
import (
"blazing/logic/service/fight/action"
"blazing/logic/service/fight/info"
"blazing/logic/service/fight/input"
"github.com/alpacahq/alpacadecimal"
)
// 36. 按5回合轮换属性顺序出招的技能才能对去血a1-a8: btl_stat/elem_type
// TODO: 实现按5回合轮换属性顺序出招的技能才能对去血a1-a8: btl_stat/elem_type的核心逻辑
type NewSel36 struct {
NewSel0
index int
round int
}
func (e *NewSel36) TurnStart(fattack *action.SelectSkillAction, sattack *action.SelectSkillAction) {
e.round++
if e.round >= 5 {
e.round = 0
e.index++
if e.index >= len(e.Args()) {
e.index = 0
}
}
}
func (e *NewSel36) DamageDivEx(t *info.DamageZone) bool {
e.Ctx().Our.AttackValue.State = uint32(e.Args()[e.index].IntPart())
//魂印特性有不在场的情况,绑定时候将精灵和特性绑定
if e.ID().GetCatchTime() != e.Ctx().Our.CurrentPet[0].Info.CatchTime {
return true
}
if e.Ctx().SkillEntity == nil {
return true
}
if t.Type != info.DamageType.Red {
return true
}
if int(e.Args()[e.index].IntPart()) != e.Ctx().SkillEntity.XML.Type {
t.Damage = alpacadecimal.Zero
}
return true
}
func init() {
input.InitEffect(input.EffectType.NewSel, 36, &NewSel36{})
}