39 lines
1.0 KiB
Go
39 lines
1.0 KiB
Go
package effect
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import (
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"blazing/logic/service/fight/info"
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"blazing/logic/service/fight/input"
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)
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// 34. 受到特殊攻击时有 n% 几率使 对方 battle_lv 降低1个等级;(a1: battle_lv类型, a2: n 百分比)
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// TODO: 实现受到特殊攻击时有 n% 几率使 对方 battle_lv 降低1个等级;(a1: battle_lv类型, a2: n 百分比)的核心逻辑
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type NewSel34 struct {
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NewSel0
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}
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func (e *NewSel34) DamageDivEx(t *info.DamageZone) bool {
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if e.ID().GetCatchTime() != e.Ctx().Our.CurrentPet[0].Info.CatchTime {
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return true
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}
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// 2. 技能为空或非物理攻击,不触发
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skill := e.Ctx().SkillEntity
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if skill == nil {
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return true
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}
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if skill.Category() != info.Category.SPECIAL {
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return true
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}
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// 3. 概率判定(Args()[1]为触发概率)
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success, _, _ := e.Input.Player.Roll(int(e.Args()[1].IntPart()), 100)
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if !success {
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return true
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}
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e.Ctx().Opp.SetProp(e.Ctx().Opp, int8(e.Args()[0].IntPart()), -1)
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return true
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}
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func init() {
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input.InitEffect(input.EffectType.NewSel, 34, &NewSel34{})
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}
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