45 lines
972 B
Go
45 lines
972 B
Go
package effect
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import (
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"blazing/logic/service/fight/info"
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"blazing/logic/service/fight/input"
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"github.com/alpacahq/alpacadecimal"
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)
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// 27. 按一定的属性顺序出招的技能才能对去血(a1-a8: mon_type)
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// TODO: 实现按一定的属性顺序出招的技能才能对去血(a1-a8: mon_type)的核心逻辑
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type NewSel27 struct {
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NewSel0
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index int
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}
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func (e *NewSel27) DamageDivEx(t *info.DamageZone) bool {
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//魂印特性有不在场的情况,绑定时候将精灵和特性绑定
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if e.ID().GetCatchTime() != e.Ctx().Our.CurrentPet[0].Info.CatchTime {
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return true
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}
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if e.Ctx().SkillEntity == nil {
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return true
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}
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if t.Type != info.DamageType.Red {
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return true
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}
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if e.index >= len(e.Args()) {
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e.index = 0
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}
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if int(e.Args()[e.index].IntPart()) == e.Ctx().SkillEntity.XML.Type {
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e.index++
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return true
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}
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t.Damage = alpacadecimal.Zero
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return true
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}
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func init() {
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input.InitEffect(input.EffectType.NewSel, 27, &NewSel27{})
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}
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