47 lines
1.0 KiB
Go
47 lines
1.0 KiB
Go
package effect
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import (
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"blazing/logic/service/fight/info"
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"blazing/logic/service/fight/input"
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"github.com/alpacahq/alpacadecimal"
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"github.com/samber/lo"
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)
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// 20. 在被ID为xxx的技能命中前,任何技能都不能伤害自身;(a1-a8: 有效技能ID)
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// TODO: 实现在被ID为xxx的技能命中前,任何技能都不能伤害自身;(a1-a8: 有效技能ID)的核心逻辑
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type NewSel20 struct {
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NewSel0
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can bool
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}
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func (e *NewSel20) DamageLockEx(t *info.DamageZone) bool {
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//魂印特性有不在场的情况,绑定时候将精灵和特性绑定
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if e.ID().GetCatchTime() != e.Ctx().Our.CurrentPet[0].Info.CatchTime {
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return true
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}
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if e.Ctx().SkillEntity == nil {
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return true
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}
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if t.Type != info.DamageType.Red {
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return true
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}
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_, ok := lo.Find(e.SideEffectArgs, func(sid int) bool {
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return sid == e.Ctx().SkillEntity.XML.ID
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})
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if ok {
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e.can = true
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}
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if e.can {
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return true
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}
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t.Damage = alpacadecimal.Zero
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return true
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}
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func init() {
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input.InitEffect(input.EffectType.NewSel, 20, &NewSel20{})
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}
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