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bl/logic/service/fight/boss/NewSeIdx_17.go
2026-04-04 04:28:04 +08:00

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package effect
import (
"blazing/logic/service/fight/action"
"blazing/logic/service/fight/info"
"blazing/logic/service/fight/input"
)
// 17. 自身体力降到N以下时每次攻击必定致命一击;a1: high 32
// TODO: 实现自身体力降到N以下时每次攻击必定致命一击;a1: high 32, a2: low 32的核心逻辑
type NewSel17 struct {
NewSel0
}
func (e *NewSel17) ActionStart(a, b *action.SelectSkillAction) bool {
if e.ID().GetCatchTime() != e.Ctx().Our.CurrentPet[0].Info.CatchTime {
return true
}
//fmt.Println(e.Ctx().SkillEntity)
if e.Ctx().SkillEntity == nil {
return true
}
if e.Ctx().SkillEntity.Category() == info.Category.STATUS {
return true
}
if e.Ctx().Our.CurrentPet[0].GetHP().Cmp(e.Args()[0]) == -1 {
e.Ctx().SkillEntity.XML.CritRate = 16
}
return true
}
func init() {
input.InitEffect(input.EffectType.NewSel, 17, &NewSel17{})
}