39 lines
791 B
Go
39 lines
791 B
Go
package effect
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import (
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"blazing/logic/service/fight/info"
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"blazing/logic/service/fight/input"
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)
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// 11. 受到任何攻击都会反弹1/n的伤害给对方;(a1: n)
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// TODO: 实现受到任何攻击都会反弹1/n的伤害给对方;(a1: n)的核心逻辑
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type NewSel11 struct {
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NewSel0
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}
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func (e *NewSel11) Skill_Use_ex() bool {
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if e.ID().GetCatchTime() != e.Ctx().Our.CurrentPet[0].Info.CatchTime {
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return true
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}
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//不是技能
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if e.Ctx().SkillEntity == nil {
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return true
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}
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if e.Ctx().Opp.SumDamage.IntPart() == 0 {
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return true
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}
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e.Ctx().Opp.Damage(e.Ctx().Our, &info.DamageZone{
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Type: info.DamageType.Fixed,
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Damage: e.Ctx().Opp.SumDamage.Div(e.Args()[0]),
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})
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return true
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}
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func init() {
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input.InitEffect(input.EffectType.NewSel, 11, &NewSel11{})
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}
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