Files
bl/modules/player/controller/admin/pet.go
xinian 61b0d6093f
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fix: 修正闪光宠物生成逻辑
2026-03-21 23:02:33 +08:00

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package admin
import (
"blazing/common/data"
"blazing/cool"
base "blazing/modules/base/service"
config "blazing/modules/config/service"
"blazing/modules/player/model"
"blazing/modules/player/service"
"context"
"fmt"
"github.com/gogf/gf/v2/frame/g"
)
type PetBagController struct {
*cool.Controller
}
type PetGetReq struct {
g.Meta `path:"/genpet" method:"POST"`
UserID uint32 `json:"user_id"`
IsVIP int `json:"is_vip"`
// 新增:精灵相关参数(完全对齐自定义表单配置)
PetTypeId int `json:"petTypeId" v:"required|min:1" comment:"精灵类型ID必填正整数最小1无0或负数类型对应GenPetInfo的id参数"`
IndividualValue int `json:"individualValue" v:"required|between:-1,31" comment:"精灵个体值,必填,范围-1~31-1表示随机生成满个体0~31为固定值决定基础属性上限"`
NatureId int `json:"natureId" v:"required|between:-1,24" comment:"精灵性格ID必填范围-1~24-1表示随机0~24对应25种固定性格影响属性加成"`
AbilityTypeEnum int `json:"abilityTypeEnum" v:"required|min:-1" comment:"精灵特性类型ID必填最小值-1-1表示随机选择1个特性0及以上为固定特性ID需与PlayerEffectMAP匹配"`
IsShiny int `json:"isShiny" v:"min:-1" comment:"精灵异色闪光ID必填最小值-1-1表示随机0及以上为固定异色状态稀有精灵特殊外观/属性原表单hidden但需保留必填逻辑"`
Level int `json:"level" v:"required|between:1,100" comment:"精灵等级必填范围1~100常规游戏等级上限影响精灵当前属性强度"`
}
func init() {
var task_info_controller = &PetBagController{
&cool.Controller{
Prefix: "/admin/monster/bag",
Api: []string{"Delete", "Update", "Info", "List", "Page"},
Service: service.NewPetService(0), //因为page已经过滤所以这里需要改成0
},
}
// 注册路由
cool.RegisterController(task_info_controller)
}
func (c *PetBagController) GetSession(ctx context.Context, req *PetGetReq) (res *cool.BaseRes, err error) {
var shiny []data.GlowFilter
if req.IsShiny > 0 {
r := config.NewShinyService().GetShiny(req.IsShiny)
shiny = append(shiny, *r)
}
t := model.GenPetInfo(
req.PetTypeId, req.IndividualValue, req.NatureId, req.AbilityTypeEnum, req.Level, shiny, 0)
t.CatchRect = 1 //代表这是人工合成的
if req.IsShiny == -1 {
t.RandomByWeightShiny()
}
service.NewUserService(uint32(req.UserID)).Pet.PetAdd(t, 0)
return
}
func (c *PetBagController) Level(ctx context.Context, req *PetLevelReq) (res *cool.BaseRes, err error) {
// m := gmap.New()
r := service.NewUserService(0).Pet.Pet_LEVEL_all()
res = &cool.BaseRes{}
ress := make([]PetLevelRes, 0)
for _, v := range r {
ress = append(ress, PetLevelRes{
UserID: int(v.PlayerID),
Level: int(v.Data.Level),
ID: int(v.Data.ID),
})
}
res.Data = ress
return
}
type PetLevelReq struct {
g.Meta `path:"/getlevel" method:"GET"`
// 新增:精灵相关参数(完全对齐自定义表单配置)
}
type PetLevelRes struct {
UserID int `json:"user_id"`
//等级PetLevelRes
Level int `json:"level"`
//ID
ID int `json:"id"`
}
type PriseReq struct {
g.Meta `path:"/modpirse" method:"POST"`
Ctime uint32 `json:"catch_time"`
Price uint32 `json:"sale_price"`
Free uint32 `json:"free"`
}
func (c *PetBagController) ModPrise(ctx context.Context, req *PriseReq) (res *cool.BaseRes, err error) {
admin := cool.GetAdmin(ctx)
res = &cool.BaseRes{}
if req.Price < 5 {
req.Price = 5
}
if req.Free == 2 {
if base.NewBaseSysUserService().GetFreeGold(admin.UserId) < 0 {
err = fmt.Errorf("金币不足")
return
}
}
err = service.NewPetService(uint32(admin.UserId)).UPdatePrice(req.Ctime, req.Price, req.Free)
return
}
type BuyPetReq struct {
g.Meta `path:"/buy" method:"POST"`
Cid uint32 `json:"id"`
}
func (c *PetBagController) BuyPet(ctx context.Context, req *BuyPetReq) (res *cool.BaseRes, err error) {
admin := cool.GetAdmin(ctx)
res = &cool.BaseRes{}
err = service.NewPetService(uint32(admin.UserId)).BuyPet(req.Cid)
return
}