Files
bl/modules/config/model/map_pit.go
xinian 2dab20653f
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feat: 添加必须道具字段
2026-03-07 10:40:04 +08:00

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package model
import (
"blazing/cool"
)
const (
TableNameMapPit = "config_map_pit" // 地图坑位配置表(记录坑位归属、类型、属性、关联刷新规则等)
)
type Event struct {
//携带精灵数组Event
Sprites []int32 `gorm:"type:int[];comment:'携带精灵数组'" json:"sprites"`
//触发开始时间Event
StartTime string `gorm:"type:varchar(100);default:'';comment:'触发开始时间'" json:"start_time"`
//触发结束时间Event
EndTime string `gorm:"type:varchar(100);default:'';comment:'触发结束时间'" json:"end_time"`
//触发天气Event
Weather []int32 `gorm:"type:int[];comment:'触发天气'" json:"weather"`
//触发的星期Event
Week []int32 `gorm:"type:int[];comment:'触发的星期'" json:"week"`
//首发精灵判断Event
FirstSprites []int32 `gorm:"type:int[];comment:'首发精灵判断'" json:"first_sprites"`
MustTask []int32 `gorm:"type:int[];comment:'必须任务'" json:"must_task"`
MustItem []int32 `gorm:"type:int[];comment:'必须道具'" json:"must_item"`
}
// MapPit 地图坑位核心配置模型参照MonsterRefresh实现风格
type MapPit struct {
*BaseConfig
*Event
// 复用通用基础配置ID/创建时间/更新时间等)
MapID int32 `gorm:"not null;index;comment:'所属地图ID'" json:"map_id" description:"地图ID"`
RefreshID []uint32 `gorm:"type:int[];comment:'精灵ID列表'" json:"refresh_id"`
Pos []int `gorm:"type:int[];comment:'坑位位置'" json:"pos"`
//最小等级
MinLevel int `gorm:"type:int;not null;default:1;comment:'最小等级'" json:"min_level"`
//最大等级
MaxLevel int `gorm:"type:int;not null;default:1;comment:'最大等级'" json:"max_level"`
DropItemIds []uint32 `gorm:"type:int[];comment:'掉落物IDs" json:"drop_item_ids"`
//是否可捕捉MapPit
IsCapture int `gorm:"type:int;default:0;comment:'是否可捕捉'" json:"is_capture"`
}
// TableName 指定MapPit对应的数据库表名遵循原模型规范
func (*MapPit) TableName() string {
return TableNameMapPit
}
// GroupName 指定表所属的分组(保持和原模型一致)
func (*MapPit) GroupName() string {
return "default"
}
// NewMapPit 创建一个新的MapPit实例初始化通用BaseConfig
func NewMapPit() *MapPit {
return &MapPit{
BaseConfig: NewBaseConfig(),
Event: &Event{},
}
}
// init 初始化表结构(程序启动时自动创建/同步表)
func init() {
cool.CreateTable(&MapPit{})
}