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bl/logic/service/fight/effect/effect_499.go
xinian 875ad668aa
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feat: 实现战斗效果逻辑和接口重构
2026-03-28 21:57:22 +08:00

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package effect
import (
"blazing/logic/service/fight/action"
"blazing/logic/service/fight/input"
"blazing/logic/service/fight/node"
)
// Effect 499: 后出手时下回合所有技能先制+{0}
type Effect499 struct {
node.EffectNode
can bool
}
func (e *Effect499) ActionStartEx(fattack, sattack *action.SelectSkillAction) bool {
if !e.can {
return true
}
// n%几率触发
success, _, _ := e.Input.Player.Roll(int(e.Args()[0].IntPart()), 100)
if success && e.Ctx().SkillEntity != nil {
// 先制+1提升优先级
e.Ctx().SkillEntity.AttackTime += uint32(e.Args()[1].IntPart())
}
e.can = true
e.Alive(false)
return true
}
func (e *Effect499) Skill_Use() bool {
if e.IsFirst() {
return true
}
e.can = true
return true
}
func (e *Effect104) Effect499(t *input.Input, a ...int) {
setArgsWithFixedDuration(&e.EffectNode, t, 1, a...)
}
func init() {
input.InitEffect(input.EffectType.Skill, 499, &Effect499{})
}