Files
bl/logic/service/fight/effect/553.go
xinian 875ad668aa
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feat: 实现战斗效果逻辑和接口重构
2026-03-28 21:57:22 +08:00

36 lines
852 B
Go

package effect
import (
"blazing/logic/service/fight/input"
"blazing/logic/service/fight/node"
)
// Effect 553: 若打出致命一击则对手{0}%概率{1}
type Effect553 struct {
node.EffectNode
}
func (e *Effect553) OnSkill() bool {
// 检查是否是致命一击(暴击)
if e.Ctx().SkillEntity != nil && e.Ctx().SkillEntity.Crit != 0 {
chance := int(e.Args()[0].IntPart()) // 百分比概率
effectType := int(e.Args()[1].IntPart()) // 异常状态类型
// 按指定概率施加异常状态
success, _, _ := e.Input.Player.Roll(chance, 100)
if success {
statusEffect := e.Ctx().Our.InitEffect(input.EffectType.Status, effectType)
if statusEffect != nil {
e.Ctx().Opp.AddEffect(e.Ctx().Our, statusEffect)
}
}
}
return true
}
func init() {
input.InitEffect(input.EffectType.Skill, 553, &Effect553{})
}