Files
bl/logic/service/fight/effect/507.go
xinian 9c6f3988de
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refactor: 重构 CurrentPet 为 CurPet
2026-04-04 04:34:43 +08:00

34 lines
756 B
Go

package effect
import (
"blazing/logic/service/fight/action"
"blazing/logic/service/fight/input"
"blazing/logic/service/fight/node"
)
// Effect 507: 下回合若受到的伤害大于{0},则恢复自身所有体力
type Effect507 struct {
node.EffectNode
threshold int
triggered bool
}
func (e *Effect507) OnSkill() bool {
e.threshold = int(e.Args()[0].IntPart())
e.triggered = true
return true
}
func (e *Effect507) Skill_Use_ex() bool {
if e.triggered && e.Ctx().Our.SumDamage.IntPart() > int64(e.threshold) {
maxHp := e.Ctx().Our.CurPet[0].GetMaxHP()
e.Ctx().Our.Heal(e.Ctx().Our, &action.SelectSkillAction{}, maxHp)
}
e.triggered = false
return true
}
func init() {
input.InitEffect(input.EffectType.Skill, 507, &Effect507{})
}