28 lines
629 B
Go
28 lines
629 B
Go
package effect
|
||
|
||
import (
|
||
"blazing/logic/service/fight/action"
|
||
"blazing/logic/service/fight/input"
|
||
"blazing/logic/service/fight/node"
|
||
)
|
||
|
||
// Effect 489: 若自身处于能力提升状态,则每次攻击恢复自身体力的1/{0}
|
||
type Effect489 struct {
|
||
node.EffectNode
|
||
}
|
||
|
||
func (e *Effect489) SkillHit_ex() bool {
|
||
if e.CarrierInput().HasPropADD() {
|
||
maxHp := e.CarrierInput().CurPet[0].GetMaxHP()
|
||
healAmount := maxHp.Div(e.Args()[0]) // 1/m
|
||
e.CarrierInput().Heal(e.CarrierInput(), &action.SelectSkillAction{}, healAmount)
|
||
|
||
}
|
||
|
||
return true
|
||
}
|
||
func init() {
|
||
input.InitEffect(input.EffectType.Skill, 489, &Effect489{})
|
||
|
||
}
|