Files
bl/logic/service/fight/effect/1381.go
xinian d86b75408b
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feat: 新增技能效果1378-1382
2026-04-02 23:32:21 +08:00

47 lines
1.1 KiB
Go

package effect
import (
"blazing/logic/service/fight/input"
"blazing/logic/service/fight/node"
)
// Effect 1381: 消除对手回合类效果,消除成功则自身{0}回合内免疫并反弹异常状态
type Effect1381 struct{ node.EffectNode }
func (e *Effect1381) Skill_Use() bool {
if len(e.Args()) == 0 {
return true
}
before := activeTurnEffectCount(e.Ctx().Opp)
e.Ctx().Opp.CancelTurn(e.Ctx().Our)
if before <= 0 {
return true
}
sub := e.Ctx().Our.InitEffect(input.EffectType.Sub, 1381, int(e.Args()[0].IntPart()))
if sub != nil {
e.Ctx().Our.AddEffect(e.Ctx().Our, sub)
}
return true
}
type Effect1381Sub struct{ RoundEffectArg0Base }
func (e *Effect1381Sub) EFFect_Befer(in *input.Input, effEffect input.Effect) bool {
if in != e.Ctx().Opp || !input.IS_Stat(effEffect) {
return true
}
statusEffect := e.Ctx().Our.InitEffect(input.EffectType.Status, int(effEffect.ID().Suffix()))
if statusEffect != nil {
e.Ctx().Opp.AddEffect(e.Ctx().Our, statusEffect)
}
return false
}
func init() {
input.InitEffect(input.EffectType.Skill, 1381, &Effect1381{})
input.InitEffect(input.EffectType.Sub, 1381, &Effect1381Sub{})
}