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bl/public/seer_data-main/resource/config/json/crystalLegendRole.json
昔念 906bad9e21 refactor(fight): 重构战斗效果和技能初始化逻辑
- 将 InitEffect 重命名为 InitSkillEffect,用于初始化技能效果
- 修改技能效果的 ID,避免和普通效果 ID 冲突
- 优化战斗循环逻辑,增加战斗结束的判断条件
- 调整输入结构,移除未使用的属性和状态容器
- 重构技能解析和攻击处理逻辑,提高代码可读性和维护性
2025-09-14 19:59:58 +08:00

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{
"data": [
{
"id": 1,
"name": "雷霆之唤",
"des": "骰盘上附着了雷神的印记当骰子放置于对应位置后立马获得3层【电气】。\r\n初始位置为3、6、9。",
"startDice": "13_2|25_2|29_1|49_3|53_1"
},
{
"id": 2,
"name": "武斗之心",
"des": "骰盘上附着了斗气当骰子放置于对应位置后立马获得1层【成长】。\r\n初始位置为5。",
"startDice": "1_2|5_2|9_1|13_2|21_1|61_1"
},
{
"id": 3,
"name": "混沌悸动",
"des": "骰盘上沾染了混沌当骰子放置于对应位置后立马向敌方施加2层【感染】。\r\n初始位置为2、4、6、8。",
"startDice": "13_2|17_2|45_1|89_2|93_2"
},
{
"id": 4,
"name": "传说晶矿",
"des": "骰盘折射传说晶矿的色彩当骰子放置于对应位置后立马获得1层【矿脉】。\r\n初始位置为3、7。",
"startDice": "29_1|37_1|113_3|117_3|125_1"
}
]
}