Files
bl/logic/controller/map.go
昔念 79213c67d6 ```
fix(socket): 修复TCP连接处理中逻辑取反错误

修复了`handleTcp`函数中对`s.discorse`的判断条件错误,导致CORS配置未正确应用的问题。

feat(player): 增加地图切换标记支持

在`Player`结构体中新增`Changemap`字段,用于标识玩家是否切换过地图,并在相关业务逻辑中进行设置和判断。

feat(pet): 重构精灵生成与经验处理逻辑

将`GenPetInfo`方法从model包迁移至player包,增加个体值、性格、特性等随机生成逻辑,优化技能学习处理方式。

refactor(service): 优化定时任务与连接管理

使用`cool.Cron`替代原生ticker实现刷怪定时任务,优化连接获取方式,确保并发安全。

refactor(model): 移除冗余代码并优化结构

从`pet.go`中移除已迁移至`player`包的函数定义,精简模型结构,提升模块清晰度。

refactor(config): 更新部门及字典名称配置

将`base_sys_department.json`和
2025-10-13 18:51:41 +08:00

61 lines
2.0 KiB
Go

package controller
import (
"blazing/common/socket/errorcode"
"blazing/logic/service/common"
"blazing/logic/service/maphot"
"blazing/logic/service/maps"
"blazing/logic/service/player"
"blazing/logic/service/space"
"github.com/jinzhu/copier"
)
func (h *Controller) MapEnter(data *maps.InInfo, c *player.Player) (result *maps.OutInfo, err errorcode.ErrorCode) { //这个时候player应该是空的
c.Info.MapID = data.MapId //登录地图
space.GetSpace(c.Info.MapID).User.Set(c.Info.UserID, c) //添加玩家
result = maps.NewOutInfo()
c.Info.Pos = data.Point
copier.Copy(result, c.Info)
data.Broadcast(c.Info.MapID, *result) //同步广播
return nil, -1
}
func (h Controller) MapHot(data *maphot.InInfo, c *player.Player) (result *maphot.OutInfo, err errorcode.ErrorCode) {
result = &maphot.OutInfo{
HotInfos: space.GetMapHot(),
}
return
}
func (h *Controller) MapLeave(data *maps.LeaveMapInboundInfo, c *player.Player) (result *space.LeaveMapOutboundInfo, err errorcode.ErrorCode) { //这个时候player应该是空的
//result = &maps.LeaveMapOutboundInfo{UserID: c.GetUserID()}
c.Canmon = false
c.Changemap = true //可以刷怪
data.Broadcast(c.Info.MapID, space.LeaveMapOutboundInfo{UserID: c.Info.UserID}) //同步广播
space.GetSpace(c.Info.MapID).User.Remove(c.Info.UserID)
// 如果有正在运行的刷怪协程,发送停止信号
c.Info.MapID = 0 // 重置当前地图
return nil, -1
}
func (h *Controller) MapList(data *maps.ListMapPlayerInboundInfo, c *player.Player) (result *maps.ListMapPlayerOutboundInfo, err errorcode.ErrorCode) { //这个时候player应该是空的
result = &maps.ListMapPlayerOutboundInfo{}
result.Player = make([]maps.OutInfo, 0)
space.GetSpace(c.Info.MapID).User.IterCb(func(playerID uint32, player common.PlayerI) {
result1 := maps.NewOutInfo()
copier.Copy(result1, player.GetInfo())
result.Player = append(result.Player, *result1)
})
c.Canmon = true //可以刷怪
return
}