feat(player): 添加 UseCoins 方法统一处理玩家金币消耗逻辑 重构购买物品和变更外观功能,使用 UseCoins 方法替代手动操作 Coins 字段, 确保金币扣除的安全性和一致性。同时修复可能因并发导致的金币超扣问题。 此外,调整部分战斗系统接口参数传递方式,将 DamageZone 指
43 lines
924 B
Go
43 lines
924 B
Go
package node
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import (
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"blazing/logic/service/fight/action"
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"blazing/logic/service/fight/info"
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"blazing/logic/service/fight/input"
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)
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func (e *EffectNode) Skill_Hit_Pre(fattack, sattack *action.SelectSkillAction) bool {
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return true
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}
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func (e *EffectNode) Compare_Pre(fattack, sattack *action.SelectSkillAction) bool { //比较前对优先级的修改 {
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return true
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}
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func (e *EffectNode) Turn_Start(fattack, sattack *action.SelectSkillAction) {
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//panic("not implemented") // TODO: Implement
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}
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func (e *EffectNode) Turn_End() {
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if e.duration == 0 { // 保留 (负数表示永久)
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e.Alive(false)
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} else {
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e.trunl.Do(func() {
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if !e.Ctx().Our.FightC.IsFirst(e.Ctx().Our.Player) { //如果我方后手,那就给回合+1
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e.duration++
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// e.Alive(true)
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}
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})
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e.duration--
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}
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}
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func (e *EffectNode) OnDefeat(*input.Input, *info.SkillEntity) bool {
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panic("not implemented") // TODO: Implement
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}
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