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feat(fight): 添加技能实体空值检查 为Effect93的Skill_Use方法添加空值检查,当技能实体为空时直接返回true, 避免潜在的空指针引用错误 ```
38 lines
631 B
Go
38 lines
631 B
Go
package effect
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import (
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"blazing/logic/service/fight/info"
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"blazing/logic/service/fight/input"
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"blazing/logic/service/fight/node"
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)
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/**
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* n%几率额外附加m点固定伤害
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*/
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func init() {
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input.InitEffect(input.EffectType.Skill, 93, &Effect93{})
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}
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type Effect93 struct {
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node.EffectNode
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}
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func (e *Effect93) Skill_Use() bool {
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if e.Ctx().SkillEntity == nil {
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return true
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}
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// 概率判定
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ok, _, _ := e.Input.Player.Roll(int(e.Args()[0].IntPart()), 100)
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if !ok {
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return true
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}
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e.Ctx().Opp.Damage(e.Ctx().Our, &info.DamageZone{
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Type: info.DamageType.Fixed,
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Damage: e.Args()[1],
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})
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return true
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}
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