Files
bl/logic/controller/CreatePlayer.go
2025-11-16 20:30:17 +00:00

40 lines
1.2 KiB
Go

package controller
import (
"blazing/common/socket/errorcode"
"blazing/cool"
"blazing/logic/service/common"
"blazing/logic/service/player"
"blazing/logic/service/space"
"blazing/logic/service/user"
blservice "blazing/modules/blazing/service"
"strings"
"github.com/panjf2000/gnet/v2"
)
// 处理命令: 1001
func (h *Controller) CreatePlayer(data *user.CreatePlayerInboundInfo, c gnet.Conn) (result *user.CreatePlayerOutInfo, err errorcode.ErrorCode) {
data.Nickname = strings.Trim(data.Nickname, "\x00")
blservice.NewUserService(data.Head.UserID).Info.Reg(cool.Filter.Replace(data.Nickname, '*'), data.Color)
return result, 0
}
func (h *Controller) ChangePlayerName(data *user.ChangePlayerNameInboundInfo, c *player.Player) (result *user.ChangePlayerNameOutboundInfo, err errorcode.ErrorCode) {
newnice := cool.Filter.Replace(strings.Trim(data.Nickname, "\x00"), '*')
c.Info.Nick = newnice
result = &user.ChangePlayerNameOutboundInfo{
Nickname: newnice,
UserID: c.Info.UserID,
}
space.GetSpace(c.Info.MapID).User.Range(func(playerID uint32, player common.PlayerI) bool {
player.SendPack(data.Head.Pack(&result))
return false
})
return result, 0
}