Files
bl/modules/player/service/pvp.go
昔念 90b62b44e4
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```
refactor(common): 统一Redis连接方式并优化代码结构

- 将 g.Redis("cool").Conn(ctx) 统一改为 Redis.Conn(ctx) 的调用方式
- 在coolconfig中添加ServerList.GetID()方法用于生成服务器唯一标识
- 引入gconv包用于类型转换操作

feat(rpc): 完善ListenFight函数实现集群消息监听

- 新增ListenFight函数,完全对齐ListenFunc
2026-03-20 04:58:23 +08:00

42 lines
646 B
Go

package service
import (
"blazing/cool"
"blazing/modules/player/model"
)
type PVPService struct {
BaseService
}
func NewPVPService(id uint32) *PVPService {
return &PVPService{
BaseService: BaseService{userid: id,
Service: &cool.Service{Model: model.NewPVP()},
},
}
}
func (s *PVPService) Get(userid uint32) (ret *model.PVP) {
//todo待测试
m := s.dbm_fix(s.Model).Where("season", model.Curpvp)
m.Scan(&ret)
if ret == nil {
ret = &model.PVP{
PlayerID: uint32(userid),
Season: uint32(model.Curpvp),
RankInfo: model.PVPRankInfo{
Score: 800,
},
}
s.dbm_fix(s.Model).Data(ret).Insert()
}
return
}