Files
bl/modules/blazing/service/pet_fusion_material_service.go
昔念 cc5a2aaf46 feat(talk): 优化采集逻辑并移除冗余字典服务调用
- 移除了 talk.go 中对 dict 模块的依赖,直接使用配置中的 ItemID
- 修改了 talkconfig.go 中的 ItemID 类型为 uint32,提升一致性
- 调整 talk.go 和 talkconfig.go 的缓存获取方式,增强性能
- 更新了 pet_fusion_material_service.go 中字典服务调用方法
- 修复 talk 模型中 TalkID 字段的唯一索引问题
- 日志记录由 Error 改为 Info,避免误导性
2025-12-09 00:09:51 +08:00

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package service
import (
"blazing/cool"
"blazing/modules/blazing/model"
"blazing/modules/dict/service"
"context"
"strings"
"github.com/gogf/gf/v2/frame/g"
"github.com/gogf/gf/v2/os/gcache"
"github.com/gogf/gf/v2/util/gconv"
"github.com/gogf/gf/v2/util/grand"
)
// PetFusionMaterialService 宠物融合材料子表Service对应pet_fusion_material表
type PetFusionMaterialService struct {
*cool.Service // 嵌入通用Service继承基础CRUD方法
}
var PetFusionMaterialServiceIns = NewPetFusionMaterialService()
// NewPetFusionMaterialService 创建PetFusionMaterialService实例
func NewPetFusionMaterialService() *PetFusionMaterialService {
return &PetFusionMaterialService{
&cool.Service{
Model: model.NewPetFusionMaterial(), // 绑定PetFusionMaterial模型默认参数占位
Cache: gcache.New(),
// PageQueryOp: &cool.QueryOp{KeyWordField: []string{"material1", "material2", "material3", "material4"}},
},
}
}
// 获取融合材料的特性,返回两个值,一个是指定的特性,另一个是如果配方没找到的情况下,默认的配置
func (s *PetFusionMaterialService) Data(Material1 [4]uint32) uint32 {
cacheKey := strings.Join(gconv.Strings(Material1[:]), ":")
println(cacheKey, "获取融合id")
fusions := service.DictInfoServiceS.GetData("fusion")
for _, v := range Material1 {
_, ok := fusions[v]
if !ok {
//todo使用了非法材料
return 0
}
}
ret, err := s.Cache.GetOrSetFuncLock(context.Background(), cacheKey, func(context.Context) (interface{}, error) {
m := cool.DBM(s.Model)
var effect *model.PetFusionMaterial //一个特性应该是唯一的,但是我们要获取默认随机特性
condition := g.Map{
"material1": fusions[Material1[0]].ID,
"material2": fusions[Material1[1]].ID,
"material3": fusions[Material1[2]].ID,
"material4": fusions[Material1[3]].ID,
"is_enable": 1,
}
m.Where(condition).Scan(&effect)
//这时候有可能效果是空的,那么这时候就再次查询默认的特性,保证每次必会生成一个数据库有的特性
//也许这个时候的特性配方就是随机从数据库中查找一个特性
return effect, nil
}, 0)
effect2s := service.DictInfoServiceS.GetData("effect")
effect := ret.Interface().(*model.PetFusionMaterial)
if err != nil {
for _, v := range effect2s {
return gconv.Uint32(v.Remark)
}
}
r := grand.Intn(4)
switch r {
case 0:
return gconv.Uint32(effect2s[effect.Trait1Idx].Remark)
case 1:
return gconv.Uint32(effect2s[effect.Trait2Idx].Remark)
case 2:
return gconv.Uint32(effect2s[effect.Trait3Idx].Remark)
case 3:
return gconv.Uint32(effect2s[effect.Trait4Idx].Remark)
}
return 0
}