221 lines
5.3 KiB
Go
221 lines
5.3 KiB
Go
package controller
|
|
|
|
import (
|
|
"blazing/logic/service/pet"
|
|
"blazing/logic/service/player"
|
|
"blazing/modules/player/model"
|
|
)
|
|
|
|
type petListKind uint8
|
|
|
|
const (
|
|
petListKindMain petListKind = iota
|
|
petListKindBackup
|
|
)
|
|
|
|
type petListSlot struct {
|
|
list *[]model.PetInfo
|
|
index int
|
|
info model.PetInfo
|
|
kind petListKind
|
|
}
|
|
|
|
func (slot petListSlot) isValid() bool {
|
|
return slot.list != nil && slot.index >= 0 && slot.index < len(*slot.list)
|
|
}
|
|
|
|
func (slot petListSlot) remove() {
|
|
*slot.list = append((*slot.list)[:slot.index], (*slot.list)[slot.index+1:]...)
|
|
}
|
|
|
|
func buildPetShortInfo(info model.PetInfo) pet.PetShortInfo {
|
|
return pet.PetShortInfo{
|
|
ID: info.ID,
|
|
CatchTime: info.CatchTime,
|
|
Level: info.Level,
|
|
SkinID: info.SkinID,
|
|
ShinyLen: info.ShinyLen,
|
|
ShinyInfo: info.ShinyInfo,
|
|
}
|
|
}
|
|
|
|
func buildPetListOutboundInfo(petList []model.PetInfo) *pet.GetPetListOutboundInfo {
|
|
result := &pet.GetPetListOutboundInfo{
|
|
ShortInfoList: make([]pet.PetShortInfo, len(petList)),
|
|
}
|
|
for i := range petList {
|
|
result.ShortInfoList[i] = buildPetShortInfo(petList[i])
|
|
}
|
|
return result
|
|
}
|
|
|
|
func removePetByCatchTime(petList []model.PetInfo, catchTime uint32) []model.PetInfo {
|
|
for i := range petList {
|
|
if petList[i].CatchTime == catchTime {
|
|
return append(petList[:i], petList[i+1:]...)
|
|
}
|
|
}
|
|
return petList
|
|
}
|
|
|
|
func buildCatchTimeSet(petLists ...[]model.PetInfo) map[uint32]struct{} {
|
|
total := 0
|
|
for _, petList := range petLists {
|
|
total += len(petList)
|
|
}
|
|
|
|
catchTimes := make(map[uint32]struct{}, total)
|
|
for _, petList := range petLists {
|
|
for _, petInfo := range petList {
|
|
catchTimes[petInfo.CatchTime] = struct{}{}
|
|
}
|
|
}
|
|
return catchTimes
|
|
}
|
|
|
|
func buildPetInfoMap(petLists ...[]model.PetInfo) map[uint32]model.PetInfo {
|
|
total := 0
|
|
for _, petList := range petLists {
|
|
total += len(petList)
|
|
}
|
|
|
|
petMap := make(map[uint32]model.PetInfo, total)
|
|
for _, petList := range petLists {
|
|
for _, petInfo := range petList {
|
|
petMap[petInfo.CatchTime] = petInfo
|
|
}
|
|
}
|
|
return petMap
|
|
}
|
|
|
|
func buildWarehousePetList(player *player.Player) []model.PetInfo {
|
|
allPets := player.Service.Pet.PetInfo(0)
|
|
if len(allPets) == 0 {
|
|
return make([]model.PetInfo, 0)
|
|
}
|
|
|
|
usedCatchTimes := buildCatchTimeSet(player.Info.PetList, player.Info.BackupPetList)
|
|
result := make([]model.PetInfo, 0, len(allPets))
|
|
for i := range allPets {
|
|
catchTime := allPets[i].Data.CatchTime
|
|
if _, exists := usedCatchTimes[catchTime]; exists {
|
|
continue
|
|
}
|
|
result = append(result, allPets[i].Data)
|
|
}
|
|
return result
|
|
}
|
|
|
|
func findBackupPet(player *player.Player, catchTime uint32) (int, *model.PetInfo, bool) {
|
|
for i := range player.Info.BackupPetList {
|
|
if player.Info.BackupPetList[i].CatchTime == catchTime {
|
|
return i, &player.Info.BackupPetList[i], true
|
|
}
|
|
}
|
|
return -1, nil, false
|
|
}
|
|
|
|
func findPetListSlot(player *player.Player, catchTime uint32) (petListSlot, bool) {
|
|
if index, petInfo, ok := player.FindPet(catchTime); ok {
|
|
return petListSlot{
|
|
list: &player.Info.PetList,
|
|
index: index,
|
|
info: *petInfo,
|
|
kind: petListKindMain,
|
|
}, true
|
|
}
|
|
|
|
if index, petInfo, ok := findBackupPet(player, catchTime); ok {
|
|
return petListSlot{
|
|
list: &player.Info.BackupPetList,
|
|
index: index,
|
|
info: *petInfo,
|
|
kind: petListKindBackup,
|
|
}, true
|
|
}
|
|
|
|
return petListSlot{}, false
|
|
}
|
|
|
|
func syncBackupPetList(player *player.Player) {
|
|
if player.Info.BackupPetList == nil {
|
|
player.Info.BackupPetList = make([]model.PetInfo, 0)
|
|
return
|
|
}
|
|
|
|
bagPets := player.Service.Pet.PetInfo(0)
|
|
if len(bagPets) == 0 {
|
|
player.Info.BackupPetList = make([]model.PetInfo, 0)
|
|
return
|
|
}
|
|
|
|
bagCatchTimes := make(map[uint32]struct{}, len(bagPets))
|
|
for i := range bagPets {
|
|
bagCatchTimes[bagPets[i].Data.CatchTime] = struct{}{}
|
|
}
|
|
|
|
mainPetCatchTimes := buildCatchTimeSet(player.Info.PetList)
|
|
nextBackupList := make([]model.PetInfo, 0, len(player.Info.BackupPetList))
|
|
for _, petInfo := range player.Info.BackupPetList {
|
|
if _, inBag := bagCatchTimes[petInfo.CatchTime]; !inBag {
|
|
continue
|
|
}
|
|
if _, inMain := mainPetCatchTimes[petInfo.CatchTime]; inMain {
|
|
continue
|
|
}
|
|
nextBackupList = append(nextBackupList, petInfo)
|
|
}
|
|
|
|
player.Info.BackupPetList = nextBackupList
|
|
}
|
|
|
|
func buildUserBagPetInfo(player *player.Player) *pet.GetUserBagPetInfoOutboundInfo {
|
|
syncBackupPetList(player)
|
|
|
|
result := &pet.GetUserBagPetInfoOutboundInfo{
|
|
PetList: make([]model.PetInfo, len(player.Info.PetList)),
|
|
BackupPetList: make([]model.PetInfo, len(player.Info.BackupPetList)),
|
|
}
|
|
copy(result.PetList, player.Info.PetList)
|
|
copy(result.BackupPetList, player.Info.BackupPetList)
|
|
return result
|
|
}
|
|
|
|
func buildOrderedPetList(
|
|
catchTimes []uint32,
|
|
petMap map[uint32]model.PetInfo,
|
|
used map[uint32]struct{},
|
|
) ([]model.PetInfo, bool) {
|
|
result := make([]model.PetInfo, 0, len(catchTimes))
|
|
for _, catchTime := range catchTimes {
|
|
if catchTime == 0 {
|
|
return nil, false
|
|
}
|
|
if _, exists := used[catchTime]; exists {
|
|
return nil, false
|
|
}
|
|
|
|
petInfo, exists := petMap[catchTime]
|
|
if !exists {
|
|
return nil, false
|
|
}
|
|
|
|
used[catchTime] = struct{}{}
|
|
result = append(result, petInfo)
|
|
}
|
|
return result, true
|
|
}
|
|
|
|
func buildPetShowOutboundInfo(userID, flag uint32, info *model.PetInfo) *pet.PetShowOutboundInfo {
|
|
return &pet.PetShowOutboundInfo{
|
|
UserID: userID,
|
|
CatchTime: info.CatchTime,
|
|
ID: info.ID,
|
|
Flag: flag,
|
|
Dv: info.Dv,
|
|
ShinyLen: info.ShinyLen,
|
|
ShinyInfo: info.ShinyInfo,
|
|
SkinID: info.SkinID,
|
|
}
|
|
}
|