Files
bl/logic/service/player/ai.go

52 lines
1.1 KiB
Go

package player
import (
"blazing/logic/service/fight/info"
"blazing/modules/blazing/model"
"fmt"
)
type AI_player struct {
baseplayer
petinfo []model.PetInfo //精灵信息
CanCapture bool
}
func (f *AI_player) SendPack(b []byte) error {
return nil
}
func (f *AI_player) SendReadyToFightInfo(gg info.FightStartOutboundInfo) {
fmt.Println(gg)
// f.FightC.UseSkill(f, f.fightinfo.OpponentPetList[0].SkillList[0].ID) //使用1#技能,实际上要按照四个技能权重去使用
//这时候给个出招
}
func (f *AI_player) SendNoteReadyToFightInfo(fs info.NoteReadyToFightInfo) {
fmt.Println(fs)
}
func (f *AI_player) SendFightEndInfo(_ info.FightOverInfo) {
f.FightC = nil
//fmt.Println("战斗结束")
}
func (f *AI_player) GetAction() {
//使用1#技能,实际上要按照四个技能权重去使用
f.FightC.UseSkill(f, int32(f.FightC.GetCurrPET(f).Skills[0].ID))
}
func (p *AI_player) GetPetInfo() []model.PetInfo {
return p.petinfo
}
func (p *AI_player) SendAttackValue(info.AttackValueS) {
}
func (p *AI_player) SendChangePet(info.ChangePetInfo) {
}