移除冗余的 Calculate_Pre 调用注释,优化技能命中判断流程。 将 SkillID 赋值操作移动至命中条件判断内部,确保仅在技能命中时记录。 注释掉部分不再使用的接口方法定义,保持代码整洁。
49 lines
849 B
Go
49 lines
849 B
Go
package effect
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import (
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"blazing/logic/service/fight/info"
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"blazing/logic/service/fight/input"
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"blazing/logic/service/fight/node"
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"github.com/shopspring/decimal"
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)
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/**
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*n回合内,对雄性精灵的伤害为m倍
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*/
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func init() {
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input.InitEffect(input.EffectType.Skill, 98, &Effect98{
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EffectNode: node.EffectNode{},
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})
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}
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type Effect98 struct {
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node.EffectNode
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}
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func (e *Effect98) Damage_Mul(t *info.DamageZone) bool {
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if !e.Hit() {
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return true
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}
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if e.Ctx().Opp.CurrentPet.Gender != 1 {
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return true
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}
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if t.Type == info.DamageType.Red {
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e.Ctx().Our.DamageZone.Damage = e.Ctx().Our.DamageZone.Damage.Mul(decimal.NewFromInt(int64(e.SideEffectArgs[1])))
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}
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return true
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}
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func (e *Effect98) SetArgs(t *input.Input, a ...int) {
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e.EffectNode.SetArgs(t, a...)
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e.EffectNode.Duration(e.EffectNode.SideEffectArgs[0])
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}
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