Files
bl/logic/service/fight/effect/effect_112.go
昔念 d52c6cbb79 ```
feat(fight): 更新概率判定函数注释并新增状态与属性操作类型

更新 PlayerCaptureContext.Roll 函数注释,明确返回值含义。
新增 PetStatus 枚举值 NULL,表示无效状态。
新增 AbilityOpType.COPY 操作类型,支持复制对手属性值。
```
2025-11-14 04:55:29 +08:00

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package effect
import (
"blazing/logic/service/fight/info"
"blazing/logic/service/fight/input"
"blazing/logic/service/fight/node"
"github.com/shopspring/decimal"
)
/**
* 牺牲全部体力造成对手250~300点伤害造成致命伤害时对手剩下1点体力
*/
type Effect112 struct {
node.EffectNode
can bool
}
func init() {
input.InitEffect(input.EffectType.Skill, 59, &Effect112{})
}
// 命中之后
func (e *Effect112) OnSkill() bool {
if !e.Hit() {
return true
}
e.can = true
e.Ctx().Our.Damage(e.Ctx().Our, &info.DamageZone{
Type: info.DamageType.Fixed,
Damage: decimal.NewFromInt(int64(e.Ctx().Our.CurrentPet.Info.MaxHp)),
})
n := int64(e.Input.FightC.GetRand().Int31n(int32(50+1))) + 250
e.Ctx().Opp.Damage(e.Ctx().Our, &info.DamageZone{
Type: info.DamageType.Fixed,
Damage: decimal.Min(decimal.NewFromInt(n), e.Ctx().Opp.CurrentPet.GetHP().Sub(decimal.NewFromInt(1))),
})
return true
}