feat(fight): 更新概率判定函数注释并新增状态与属性操作类型 更新 PlayerCaptureContext.Roll 函数注释,明确返回值含义。 新增 PetStatus 枚举值 NULL,表示无效状态。 新增 AbilityOpType.COPY 操作类型,支持复制对手属性值。 ```
42 lines
942 B
Go
42 lines
942 B
Go
package effect
|
||
|
||
import (
|
||
"blazing/logic/service/fight/info"
|
||
"blazing/logic/service/fight/input"
|
||
"blazing/logic/service/fight/node"
|
||
|
||
"github.com/shopspring/decimal"
|
||
)
|
||
|
||
/**
|
||
* 牺牲全部体力造成对手250~300点伤害,造成致命伤害时,对手剩下1点体力
|
||
*/
|
||
type Effect112 struct {
|
||
node.EffectNode
|
||
can bool
|
||
}
|
||
|
||
func init() {
|
||
|
||
input.InitEffect(input.EffectType.Skill, 59, &Effect112{})
|
||
|
||
}
|
||
|
||
// 命中之后
|
||
func (e *Effect112) OnSkill() bool {
|
||
if !e.Hit() {
|
||
return true
|
||
}
|
||
e.can = true
|
||
e.Ctx().Our.Damage(e.Ctx().Our, &info.DamageZone{
|
||
Type: info.DamageType.Fixed,
|
||
Damage: decimal.NewFromInt(int64(e.Ctx().Our.CurrentPet.Info.MaxHp)),
|
||
})
|
||
n := int64(e.Input.FightC.GetRand().Int31n(int32(50+1))) + 250
|
||
e.Ctx().Opp.Damage(e.Ctx().Our, &info.DamageZone{
|
||
Type: info.DamageType.Fixed,
|
||
Damage: decimal.Min(decimal.NewFromInt(n), e.Ctx().Opp.CurrentPet.GetHP().Sub(decimal.NewFromInt(1))),
|
||
})
|
||
return true
|
||
}
|