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bl/modules/base/model/base_sys_menu.go

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package model
import "blazing/cool"
const TableNameBaseSysMenu = "base_sys_menu"
// BaseSysMenu mapped from table <base_sys_menu>
type BaseSysMenu struct {
*cool.Model
ParentID uint `gorm:"column:parentId;type:bigint" json:"parentId"` // 父菜单ID
Name string `gorm:"column:name;type:varchar(255);not null" json:"name"` // 菜单名称
Router *string `gorm:"column:router;type:varchar(255)" json:"router"` // 菜单地址
Perms *string `gorm:"column:perms;type:varchar(255)" json:"perms"` // 权限标识
Type int32 `gorm:"column:type;not null" json:"type"` // 类型 0目录 1菜单 2按钮
Icon *string `gorm:"column:icon;type:varchar(255)" json:"icon"` // 图标
OrderNum int32 `gorm:"column:orderNum;type:int;not null;default:0" json:"orderNum"` // 排序
ViewPath *string `gorm:"column:viewPath;type:varchar(255)" json:"viewPath"` // 视图地址
KeepAlive *int32 `gorm:"column:keepAlive;not null;default:1" json:"keepAlive"` // 路由缓存
IsShow *int32 `gorm:"column:isShow;not null;default:1" json:"isShow"` // 是否显示
}
// TableName BaseSysMenu's table name
func (*BaseSysMenu) TableName() string {
return TableNameBaseSysMenu
}
// NewBaseSysMenu create a new BaseSysMenu
func NewBaseSysMenu() *BaseSysMenu {
return &BaseSysMenu{
Model: cool.NewModel(),
}
}
// init 创建表
func init() {
cool.CreateTable(&BaseSysMenu{})
}