feat(cache): 添加复合键缓存操作支持 添加了基于 uint32+string 组合键的缓存操作方法,包括 GetByCompoundKey、SetByCompoundKey、DelByCompoundKey 和 ContainsByCompoundKey 方法,用于处理用户ID和会话ID的组合缓存场景 fix(vscode): 添加 cSpell 配置支持 struc 词汇 refactor(session): 移除过时的会话管理方法 移除了基于单一字符串键的会话管理方法,因为已迁移到使用 复合键的缓存操作方式 ```
76 lines
1.7 KiB
Go
76 lines
1.7 KiB
Go
package service
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import (
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"blazing/cool"
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config "blazing/modules/config/service"
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"blazing/modules/player/model"
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"context"
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)
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type TalkService struct {
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BaseService
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}
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func NewTalkService(id uint32) *TalkService {
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return &TalkService{
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BaseService: BaseService{userid: id,
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Service: &cool.Service{Model: model.NewTalk()},
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},
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}
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}
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//实现挖矿次数确认
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func (s *TalkService) Cheak(mapid uint32, flag int) (int, bool) {
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m1 := s.PModel(s.Model)
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var talks *model.Talk
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m1.Where("talk_id", flag).Scan(&talks)
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if talks == nil {
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talks = model.NewTalk()
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talks.PlayerID = uint64(s.userid)
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talks.TalkID = uint32(flag)
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s.PModel(s.Model).Data(talks).FieldsEx("id").Insert()
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return 0, true //如果表里没有记载数据,那么就可以直接挖矿
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}
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//因为这个是挖一次更新一次,而且是实时更新的,如果更新日期是今天,那么就可以确认不用再重置,否则就需要重置挖矿记录
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if !IsToday(talks.UpdateTime) {
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talks.Count = 0
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m1.Save(talks)
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return int(talks.Count), true
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}
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if uint32(mapid) != config.NewTalkConfigService().GetCache(flag).MapID {
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return 0, false //没在地图
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}
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if talks.Count >= config.NewTalkConfigService().GetCache(flag).DailyCollectCount {
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return 0, false
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}
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return int(talks.Count), true //int(config.MaxDailyCnt - talks.Count)
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}
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func (s *TalkService) Update(flag int) {
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if cool.Config.ServerInfo.IsVip != 0 {
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cool.Logger.Info(context.TODO(), "测试服不消耗物品玩家数据", s.userid)
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return
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}
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m1 := s.PModel(s.Model)
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var talks model.Talk
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m1.Where("talk_id", flag).Scan(&talks)
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//talks.PlayerID = uint64(s.userid)
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//talks.TalkID = uint32(flag)
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talks.Count += 1
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m1.Save(talks)
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}
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