feat(cache): 添加复合键缓存操作支持 添加了基于 uint32+string 组合键的缓存操作方法,包括 GetByCompoundKey、SetByCompoundKey、DelByCompoundKey 和 ContainsByCompoundKey 方法,用于处理用户ID和会话ID的组合缓存场景 fix(vscode): 添加 cSpell 配置支持 struc 词汇 refactor(session): 移除过时的会话管理方法 移除了基于单一字符串键的会话管理方法,因为已迁移到使用 复合键的缓存操作方式 ```
106 lines
2.0 KiB
Go
106 lines
2.0 KiB
Go
package service
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import (
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"blazing/cool"
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"blazing/modules/player/model"
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"context"
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)
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func (s *RoomService) Get(userid uint32) model.BaseHouseEx {
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//todo待测试
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var ttt model.BaseHouseEx
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m := s.TestModel(s.Model)
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m.Where("player_id", userid).Scan(&ttt)
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return ttt
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}
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// func (s *RoomService) Add(id, count uint32) {
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// //todo待测试
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// var ttt model.BaseHouseEx
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// m := s.TestModel(s.Model)
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// m.Scan(&ttt)
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// if ttt.OwnedItems == nil {
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// ttt.OwnedItems = make(map[uint32]uint32)
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// }
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// t, ok := ttt.OwnedItems[id]
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// if ok {
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// ttt.OwnedItems[id] = t + count
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// } else {
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// ttt.OwnedItems[id] = count
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// }
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// ttt.PlayerID = uint64(s.userid)
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// m.Save(ttt)
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// }
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func (s *RoomService) Set(id []model.FitmentShowInfo) {
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//todo待测试
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var ttt model.BaseHouseEx
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m := s.TestModel(s.Model)
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m.Scan(&ttt)
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ttt.PlacedItems = id
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ttt.UsedItems = make(map[uint32]uint32)
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for _, ids := range id {
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_, ok := ttt.UsedItems[ids.Id]
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if !ok {
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ttt.UsedItems[ids.Id] = 1
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} else {
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ttt.UsedItems[ids.Id] = ttt.UsedItems[ids.Id] + 1
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}
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}
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ttt.PlayerID = uint64(s.userid)
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m.Save(ttt)
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}
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func (s *RoomService) Show(cactime []uint32) {
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//todo待测试
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var ttt model.BaseHouseEx
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m := s.TestModel(s.Model)
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m.Scan(&ttt)
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ttt.ShowPokemon = cactime
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ttt.PlayerID = uint64(s.userid)
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m.Save(ttt)
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}
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// /添加进来的物品一定是保证存在的
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type RoomService struct {
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BaseService
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}
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func NewRoomService(id uint32) *RoomService {
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return &RoomService{
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BaseService: BaseService{userid: id,
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Service: &cool.Service{Model: model.NewBaseHouse(), UniqueKey: map[string]string{
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"player_id": "角色名称不能重复",
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}, PageQueryOp: &cool.QueryOp{
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KeyWordField: []string{"player_id"},
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Where: func(ctx context.Context) [][]interface{} {
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var (
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//admin = cool.GetAdmin(ctx)
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//userId = admin.UserId
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)
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return [][]interface{}{
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// {"player_id", userId, true},
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// {"free", 0, true},
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}
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},
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}},
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},
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}
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}
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