Files
bl/logic/controller/fight_tawor.go
昔念 562bf380eb 根据提供的code differences信息,由于没有具体的代码变更内容,我将生成一个通用的commit message模板:
```
docs(changelog): 更新版本更新日志

- 添加新功能说明
- 修复已知问题记录
- 更新相关文档内容
```
2026-01-20 02:25:02 +08:00

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package controller
import (
"blazing/common/socket/errorcode"
"blazing/common/utils"
"blazing/logic/service/fight"
fightinfo "blazing/logic/service/fight/info"
"blazing/logic/service/player"
"blazing/logic/service/space/info"
configmodel "blazing/modules/config/model"
"blazing/modules/config/service"
"blazing/modules/player/model"
"sync/atomic"
"github.com/gogf/gf/v2/util/gconv"
"github.com/jinzhu/copier"
)
func (h Controller) FreshOPEN(data *fight.C2S_OPEN_DARKPORTAL, c *player.Player) (result *fight.S2C_OPEN_DARKPORTAL, err errorcode.ErrorCode) {
result = &fight.S2C_OPEN_DARKPORTAL{}
c.Info.CurrentFreshStage = utils.Max(c.Info.CurrentFreshStage, 1)
c.Info.CurrentStage = utils.Max(c.Info.CurrentStage, 1)
boss := service.NewTower110Service().Boss(uint32(data.Level))
result = &fight.S2C_OPEN_DARKPORTAL{}
for _, v := range boss.BossIds {
r := service.NewBossService().Get(v)
result.CurBossID = uint32(r.MonID)
}
c.CurDark = uint32(data.Level)
defer c.GetSpace().LeaveMap(c)
return result, 0
}
// FreshChoiceFightLevel 处理玩家选择挑战模式(试炼之塔或勇者之塔)
// 根据不同的CMD值设置玩家的挑战状态和地图信息并返回当前挑战层级信息
// 参数:
//
// data: 客户端发送的挑战层级选择请求数据包含CMD和挑战层级
// c: 玩家对象,包含玩家的详细信息
//
// 返回值:
//
// result: 服务器返回给客户端的挑战层级信息包含当前战斗层级和Boss ID
// err: 错误码,表示处理过程中是否出现错误
func (h Controller) FreshChoiceFightLevel(data *fight.C2S_FRESH_CHOICE_FIGHT_LEVEL, c *player.Player) (result *fight.S2C_FreshChoiceLevelRequestInfo, err errorcode.ErrorCode) {
result = &fight.S2C_FreshChoiceLevelRequestInfo{}
c.Info.CurrentFreshStage = utils.Max(c.Info.CurrentFreshStage, 1)
c.Info.CurrentStage = utils.Max(c.Info.CurrentStage, 1)
if data.Level > 0 {
switch data.Head.CMD {
case 2428: //试炼之塔
c.Info.CurrentFreshStage = uint32((data.Level-1)*10) + 1
case 2414: //勇者之塔
c.Info.CurrentStage = uint32((data.Level-1)*10) + 1
}
}
var boss *configmodel.BaseTowerConfig
switch data.Head.CMD {
case 2428: //试炼之塔
result.CurFightLevel = uint32(c.Info.CurrentFreshStage)
boss = service.NewTower600Service().Boss(c.Info.CurrentFreshStage)
case 2414: //勇者之塔
result.CurFightLevel = uint32(c.Info.CurrentStage)
boss = service.NewTower500Service().Boss(c.Info.CurrentStage)
//next := service.NewTower600Service().Boss(c.Info.CurrentFreshStage + 1)
}
if boss != nil {
for _, v := range boss.BossIds {
r := service.NewBossService().Get(v)
result.BossId = append(result.BossId, uint32(r.MonID))
}
}
// 重置玩家的Canmon标志位为0表示可以刷怪
atomic.StoreUint32(&c.Canmon, 0)
// 在函数结束时将玩家传送到对应地图
defer c.GetSpace().LeaveMap(c)
return result, 0
}
func (h Controller) FreshLeaveFightLevel(data *fight.FRESH_LEAVE_FIGHT_LEVEL, c *player.Player) (result *fight.NullOutboundInfo, err errorcode.ErrorCode) {
defer c.GetSpace().EnterMap(c)
out := info.NewOutInfo()
copier.CopyWithOption(out, c.GetInfo(), copier.Option{DeepCopy: true})
c.SendPackCmd(2001, out)
return result, 0
}
func (h Controller) PetTawor(data *fight.StartTwarInboundInfo, c *player.Player) (result *fight.S2C_ChoiceLevelRequestInfo, err errorcode.ErrorCode) {
if !c.CanFight() {
return nil, errorcode.ErrorCodes.ErrSystemError
}
c.Fightinfo.Mode = fightinfo.BattleMode.MULTI_MODE
c.Fightinfo.Status = fightinfo.BattleMode.FIGHT_WITH_NPC
monsterInfo := &model.PlayerInfo{}
var boss *configmodel.BaseTowerConfig
var next *configmodel.BaseTowerConfig
result = &fight.S2C_ChoiceLevelRequestInfo{}
switch data.Head.CMD {
case 2429: //试炼之塔
boss = service.NewTower600Service().Boss(c.Info.CurrentFreshStage)
next = service.NewTower600Service().Boss(c.Info.CurrentFreshStage + 1)
result.CurFightLevel = uint32(c.Info.CurrentFreshStage)
case 2415: //勇者之塔
boss = service.NewTower500Service().Boss(c.Info.CurrentStage)
next = service.NewTower500Service().Boss(c.Info.CurrentStage + 1)
result.CurFightLevel = uint32(c.Info.CurrentStage)
case 2425:
boss = service.NewTower110Service().Boss(c.CurDark)
}
if next != nil {
for _, v := range next.BossIds {
r := service.NewBossService().Get(v)
result.BossID = append(result.BossID, uint32(r.MonID))
}
}
for i, v := range boss.BossIds {
r := service.NewBossService().Get(v)
if r != nil {
monster := model.GenPetInfo(int(r.MonID), 24, int(r.Nature), 0, int(r.Lv), nil)
if r.Hp != 0 {
monster.Hp = uint32(r.Hp)
monster.MaxHp = uint32(r.Hp)
}
for i, v := range r.Prop {
if v != 0 {
monster.Prop[i] = v
}
}
if len(r.SKill) != 0 {
for i := 0; i < len(monster.SkillList); i++ {
if r.SKill[i] != 0 {
monster.SkillList[i].ID = r.SKill[i]
}
}
}
//todo 特性填装
if len(r.Effect) != 0 {
for _, v := range r.Effect {
EID, args := service.NewEffectService().Args(v)
monster.EffectInfo = append(monster.EffectInfo, model.PetEffectInfo{
Idx: uint16(v),
EID: gconv.Uint16(EID),
Args: gconv.Ints(args),
})
}
}
monster.CatchTime = uint32(i)
monsterInfo.PetList = append(monsterInfo.PetList, *monster)
}
}
ai := player.NewAI_player(monsterInfo)
_, err = fight.NewFight(c, ai, func(foi fightinfo.FightOverInfo) {
if foi.Reason == 0 && foi.WinnerId == c.Info.UserID { //我放获胜
switch data.Head.CMD {
case 2429: //试炼之塔
c.BossCompletedTask(600, int(c.Info.CurrentFreshStage))
c.Info.CurrentFreshStage++
if c.Info.CurrentFreshStage >= c.Info.MaxFreshStage {
c.Info.MaxFreshStage = c.Info.CurrentFreshStage
}
case 2415: //勇者之塔
c.BossCompletedTask(500, int(c.Info.CurrentStage))
c.Info.CurrentStage++
if c.Info.CurrentStage >= c.Info.MaxStage {
c.Info.MaxStage = c.Info.CurrentStage
}
case 2425:
c.BossCompletedTask(110, int(c.CurDark))
}
}
}) ///开始对战,房主方以及被邀请方
return
}