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bl/logic/service/fight/effect/effect_65.go
2025-11-13 23:48:34 +08:00

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package effect
import (
"blazing/logic/service/fight/info"
"blazing/logic/service/fight/input"
"blazing/logic/service/fight/node"
)
// n回合内elemtype系技能威力为m倍
type Effect65 struct {
node.EffectNode
can bool
}
func (e *Effect65) Skill_Hit() bool {
if !e.Hit() {
return true
}
if e.Ctx().SkillEntity == nil {
return true
}
if e.Ctx().SkillEntity.Category() == info.Category.STATUS {
return true
}
if e.Ctx().SkillEntity.Category() == info.Category.PHYSICAL {
return true
}
if e.Ctx().SkillEntity.Category() != info.EnumCategory(e.Args()[0]) {
return true
}
//技能威力=【165-65*【当前体力百分比】】,任意体力百分比对应的威力浮动范围∈[-10+10]
e.Ctx().SkillEntity.Power *= e.Args()[1]
return true
}
// ---- 注册所有效果 ----
func init() {
input.InitEffect(input.EffectType.Skill, 113, &Effect65{})
}