46 lines
897 B
Go
46 lines
897 B
Go
package effect
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import (
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"blazing/logic/service/fight/info"
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"blazing/logic/service/fight/input"
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"blazing/logic/service/fight/node"
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)
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// n回合内,elemtype系技能威力为m倍
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type Effect65 struct {
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node.EffectNode
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can bool
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}
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func (e *Effect65) Skill_Hit() bool {
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if !e.Hit() {
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return true
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}
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if e.Ctx().SkillEntity == nil {
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return true
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}
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if e.Ctx().SkillEntity.Category() == info.Category.STATUS {
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return true
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}
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if e.Ctx().SkillEntity.Category() == info.Category.PHYSICAL {
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return true
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}
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if e.Ctx().SkillEntity.Category() != info.EnumCategory(e.Args()[0]) {
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return true
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}
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//技能威力=【165-65*【当前体力百分比】】,任意体力百分比对应的威力浮动范围∈[-10,+10]
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e.Ctx().SkillEntity.Power *= e.Args()[1]
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return true
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}
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// ---- 注册所有效果 ----
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func init() {
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input.InitEffect(input.EffectType.Skill, 113, &Effect65{})
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}
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