50 lines
909 B
Go
50 lines
909 B
Go
package effect
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import (
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element "blazing/common/data/Element"
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"blazing/logic/service/fight/info"
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"blazing/logic/service/fight/input"
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"blazing/logic/service/fight/node"
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"github.com/shopspring/decimal"
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)
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/**
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*m~n回合对本方的火系攻击伤害减半
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*/
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func init() {
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input.InitEffect(input.EffectType.Skill, 41, &Effect41{})
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}
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type Effect41 struct {
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node.EffectNode
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}
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// 伤害落实前触发,限制最大伤害
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func (e *Effect41) Damage_DIV_ex(t *info.DamageZone) bool {
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if !e.Hit() {
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return true
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}
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if e.Ctx().SkillEntity == nil {
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return true
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}
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if e.Ctx().SkillEntity.Category() != info.Category.STATUS {
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return true
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}
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if e.Ctx().SkillEntity.Type().Secondary != nil {
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return true
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}
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if e.Ctx().SkillEntity.Type().Primary != element.ElementTypeFire {
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return true
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}
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if t.Type == info.DamageType.Red {
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t.Damage = t.Damage.Div(decimal.NewFromInt(2))
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}
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return true
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}
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